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Rev Age Author Path Log message Diff
362 6263 d 23 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
357 6382 d 10 h jab /trunk/ A number of changes were made to quadric simplification  
354 6397 d 9 h awk /trunk/src/  
350 6410 d 6 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6410 d 6 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
338 6486 d 12 h jab /trunk/src/Geometry/ Added ply view to OBJViewer  
334 6537 d 12 h jab /trunk/src/Geometry/ Slight changes to doc.  
330 6643 d 7 h jab /trunk/src/Geometry/ Some changes to the KDTree  
324 6664 d 11 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
321 6672 d 1 h jab /trunk/ No log message.  
319 6680 d 1 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6680 d 1 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
315 6685 d 11 h jab /trunk/ Some slight changes to QEM based decimation  
314 6718 d 12 h jrf /trunk/src/Geometry/  
313 6733 d 6 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6733 d 8 h jrf /trunk/src/Geometry/  
310 6733 d 8 h jrf /trunk/ BSPTree corrections  
309 6737 d 10 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
304 6739 d 10 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6751 d 10 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 

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