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Rev Age Author Path Log message Diff
631 4348 d 11 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4348 d 11 h janba /branches/cpp11-devel/ Add branch for c++11 development  
605 4589 d 11 h jab /trunk/  
601 4592 d 2 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
600 4594 d 9 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
595 4595 d 15 h jab /trunk/src/ Merged version  
561 4908 d 6 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
336 6472 d 10 h jab /trunk/ Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value.
 
178 7107 d 9 h bj /trunk/ merged restructuring branch  
136 7151 d 8 h jab /trunk/ Many small changes. Many instances of int have been replaced with size_t which
should be more correct - it emphasizes that only unsigned ints are legal.

A few changes to the documentation have been made. Coding conventions doc
updated.
 
115 7169 d 10 h jab /trunk/ A few changes to ensure 64 bit portability.  
113 7173 d 4 h jab /trunk/ Some changes to the documentation.
There was a problem with double versions of the templates in 3x3 and 4x4
matrices.
 
104 7176 d 7 h jab /trunk/src/HMesh/ Some bug fixes to flip_edge and insert_vertex.  
62 7187 d 10 h jab /trunk/ A number of changes have been made to simplify GEL  
59 7187 d 15 h jab /trunk/ A few changes.  
39 7242 d 16 h bj /trunk/ Merged from imesh-and-hmesh
added README_MSVC with building instuctions for visual studio