Subversion Repositories gelsvn

Rev

Rev 133 | Rev 178 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
39 bj 1
#ifndef __MANIFOLD_H
2
#define __MANIFOLD_H
3
 
4
#include <vector>
5
#include <list>
6
#include <map>
7
 
8
#include "Vertex.h"
9
#include "HalfEdge.h"
10
#include "Face.h"
11
 
12
namespace HMesh
13
{
14
	class VertexCirculator;
15
	class FaceCirculator;
16
 
89 jab 17
	/** \brief A Data structure representing an open or closed manifold.
39 bj 18
			Manifold keeps lists of the entities making up a halfedge mesh
19
			and provides basic functions for creating new faces, halfedges
20
			and vertices. There are also primitive operations for editing 
21
			such as edge collapse. */
22
	struct Manifold
23
	{
24
		std::list<Vertex> vertex_db;
25
		std::list<Face> face_db;
26
		std::list<HalfEdge> halfedge_db;
27
 
89 jab 28
		/** Remove a face if it contains only two edges.
133 jab 29
				This is an auxiliary function called from collapse_halfedge. */
136 jab 30
		void remove_face_if_degenerate(HalfEdgeIter);
39 bj 31
 
89 jab 32
		/** Empty copy constructor.
133 jab 33
				Copying a manifold will not work, since faces, vertices, and
39 bj 34
				halfedges contain iterators pointing to other faces, vertices,
35
				and halfedges. These pointers would need to be changed if the 
36
				mesh were copied. In other words, we would need to walk the
37
				entire mesh. This may be required but it should not be an 
38
				operation that is easily invoked by calling the copy constructor.
39
				Hence, this operator is made private.		*/
136 jab 40
		Manifold(const Manifold&) {}
39 bj 41
 
89 jab 42
		/** Empty assignment operator.
133 jab 43
				The assignment operator is private for the same reason that the
39 bj 44
				copy constructor is private. */
136 jab 45
		const Manifold& operator=(const Manifold&) {return *this;}
39 bj 46
 
47
		public:
48
 
49
		/// Construct an empty manifold.
50
		Manifold() {}
51
 
136 jab 52
  	/** Return the bounding box of the manifold. The arguments pmin and pmax
53
				will contain the extreme corners of the box when the function returns.
54
		 */
55
		void get_bbox(CGLA::Vec3f& pmin, CGLA::Vec3f& pmax);
39 bj 56
 
136 jab 57
		/** Get a bounding sphere. When the function returns c contains the 
58
				centre and r the radius. */ 
39 bj 59
    void get_bsphere(CGLA::Vec3f& c, float& r);
60
 
61
		/// Clear the manifold - removing all data.
62
		void clear()
63
		{
64
			vertex_db.clear();
65
			face_db.clear();
66
			halfedge_db.clear();
67
		}
68
 
69
		/// Return the number of faces.
136 jab 70
		size_t no_faces() const {return face_db.size();}
39 bj 71
 
72
		/// Return the number of halfedges.
136 jab 73
		size_t no_halfedges() const {return halfedge_db.size();}
39 bj 74
 
75
		/// Return the number of vertices
136 jab 76
		size_t no_vertices() const {return vertex_db.size();}
39 bj 77
 
136 jab 78
		/** Create a new vertex. 
79
				The argument is the position of the vertex, and the 
80
				function returns an iterator pointing to the vertex. */
39 bj 81
		VertexIter create_vertex(const CGLA::Vec3f& pos)
82
		{
83
			vertex_db.push_back(Vertex(pos));
84
			return --vertex_db.end();
85
		}
86
 
136 jab 87
		/** Create a new face. 
88
				An iterator to the face is returned. */
39 bj 89
		FaceIter create_face()
90
		{
91
			face_db.push_back(Face());
92
			return --face_db.end();
93
		}
94
 
136 jab 95
  	/** Create a new halfedge. An iterator to the halfedge is returned. */
39 bj 96
		HalfEdgeIter create_halfedge()
97
		{
98
			halfedge_db.push_back(HalfEdge());
99
			return --halfedge_db.end();
100
		}
101
 
136 jab 102
		/// Erase halfedge h. Assumes it is safe to do so. Use with care.
103
		void erase_halfedge(HalfEdgeIter h)
39 bj 104
		{
136 jab 105
			halfedge_db.erase(h);
39 bj 106
		}
107
 
136 jab 108
		/// Erase vertex v. Assumes it is safe to do so. Use with care.
39 bj 109
		void erase_vertex(VertexIter v)
110
		{
111
			vertex_db.erase(v);
112
		}
113
 
136 jab 114
		/// Erase face f. Assumes it is safe to do so. Use with care.
39 bj 115
		void erase_face(FaceIter f)
116
		{
117
			face_db.erase(f);
118
		}
119
 
120
		/// Return iterator pointing to the first halfedge.
121
		HalfEdgeIter halfedges_begin() { return halfedge_db.begin();}
122
 
123
		/// Return iterator pointing to beyond the last halfedge.
124
		HalfEdgeIter halfedges_end() { return halfedge_db.end(); }
125
 
126
		/// Return iterator pointing to the first vertex.
127
		VertexIter vertices_begin() { return vertex_db.begin();}
128
 
129
		/// Return iterator pointing to beyond the last vertex.
130
		VertexIter vertices_end() { return vertex_db.end(); }
131
 
132
		/// Return iterator pointing to the first face.
133
		FaceIter faces_begin() { return face_db.begin();	}
134
 
135
		/// Return iterator pointing to beyond the last face.
136
		FaceIter faces_end() { return face_db.end(); }
137
 
113 jab 138
		/** \brief HalfEdge collapse precondition. 
139
 
136 jab 140
				The first argument, v, is the vertex we want to remove. The
141
				second, h, is a halfedge pointing away from that vertex.
142
 
39 bj 143
				If this function does not return true, it is illegal to collapse
136 jab 144
				h. The reason is that the collapse would violate the manifold property
145
				of the mesh.
113 jab 146
 
147
				The test is as follows.
148
 
149
				1. For the two vertices adjacent to the edge, we generate
150
				a list of all their neighbouring vertices. We then generate a 
151
				list of the vertices that occur in both these lists. That is, 
152
				we find all vertices connected by edges to both endpoints
153
				of the edge and store these in a list.
154
 
155
				2. For both faces incident on the edge, check whether they
156
				are triangular. If this is the case, the face will be removed,
157
				and it is ok that the the third vertex is connected to both 
158
				endpoints. Thus the third vertex in such a face is removed
159
				from the list generated in 1.
160
 
161
				3. If the list is now empty, all is well. Otherwise, there
162
				would be a vertex in the new mesh with two edges connecting
163
				it to the same vertex. Return false.
164
 
165
				4. TETRAHEDRON TEST:
166
				If the valency of both vertices is 
167
				three, and the incident faces are triangles, we also disallow
168
				the operation. Reason: It introduces a vertex of valency two
169
				and if the final two polygons incident on the vertices 
170
				that are adjacent to the edge being collapsed are triangles, then
171
				the construction will collapse
172
 
173
				5. VALENCY 4 TEST:
174
				If a face adjacent to the edge being collapsed is a triangle,
175
				it will disappear, and the valency of the final vertex beloning to
176
				this edge will be reduced by one. Hence this valency should be at
177
				least 4. A valency three vertex will be reduced to a valency two
178
				vertex which is considered illegal.
179
 
180
				6. PREVENT MERGING HOLES:
181
				We do not want to collapse an edge if its end points are boundary
182
				vertices, but its two adjacent faces are not NULL faces, because
183
				in that case we create a vertex where two holes meet. A non manifold
184
				situation.	*/
136 jab 185
		bool collapse_precond(VertexIter v, HalfEdgeIter h);
39 bj 186
 
136 jab 187
		/** Collapse the halfedge h.
113 jab 188
 
136 jab 189
				The first argument, v, is the vertex that is being removed. The
190
				second, h, is a halfedge pointing away from that vertex.
191
 
133 jab 192
				The final argument is a boolean indicating whether the vertex
193
				that survives the collapse should have a position which is the
194
				average of its own position and the vertex that is removed.
195
				By default false.
196
 
197
				This function is not guaranteed to keep the mesh sane unless,
198
				collapse_precond has returned true.
199
		*/
136 jab 200
		void collapse_halfedge(VertexIter v, HalfEdgeIter h, bool=false);
39 bj 201
 
133 jab 202
		/** Split a face.
136 jab 203
		    The face, f, is split by connecting two
204
				vertices v0 and v1 (the next two arguments). The vertices of
205
				the old face between v0 and v1 (in counter clockwise order) 
206
				continue to belong to f. The vertices between v1 and 
207
				v0 belong to the new face. An iterator to the new face is 
208
				returned. */
209
		FaceIter split_face(FaceIter f, VertexIter v0, VertexIter v1);
39 bj 210
 
136 jab 211
		/** Insert a new vertex on halfedge h.
212
				The new halfedge is insterted as the previous edge to h.
213
				An iterator to the inserted vertex is	returned. */
39 bj 214
		VertexIter Manifold::split_edge(HalfEdgeIter h);
215
 
133 jab 216
		/** Triangulate a polygonal face by repeatedly calling split_face. 
217
				Triangulate iteratively splits triangles off a polygon. The first 
218
				triangle split off is the one connecting f->last->vert and
219
				f->last->next->next->vert.
220
		*/
136 jab 221
		void triangulate(FaceIter f);
39 bj 222
 
136 jab 223
		/** Triangulate a polygon, f, by inserting a vertex at the barycenter.
224
				All vertices in f are connected to the new vertex.				
133 jab 225
				The word "safe" means that it is less likely to create flipped
226
				triangles than the normal triangulate. On the other hand, it 
227
				introduces more vertices and probably makes the triangles more
136 jab 228
				acute. This function simply calls face_insert_point.
229
 
230
				The inserted vertex is returned.
133 jab 231
		*/
39 bj 232
		VertexIter safe_triangulate(FaceIter f);
233
 
136 jab 234
		/** Insert a new vertex, v, in a face, f.
133 jab 235
				This operation splits an N-gon into N triangles.
236
				In the current implementation the original face is erased. 
237
				This means that the iterator is not valid after the function
238
				returns. 
239
		*/
136 jab 240
		void face_insert_point(FaceIter f, VertexIter v);
39 bj 241
 
136 jab 242
		/** Merges two faces into a single polygon. The first face is f.  The
243
				second face is adjacent to f along the halfedge h. This function
244
				returns true if the merging was possible and false
245
				otherwise. Currently merge only fails if the mesh is already
246
				illegal. Thus it should, in fact, never fail. */
39 bj 247
		bool merge_faces(FaceIter f, HalfEdgeIter h);
248
 
136 jab 249
		/** Flip an edge h. Returns false if flipping cannot be performed.
39 bj 250
				This is either because one of the two adjacent faces is not
251
				a triangle, or because either end point has valency three or
252
				because the vertices that will be connected already are. */
136 jab 253
		bool flip(HalfEdgeIter h);
39 bj 254
 
255
		/** Performs a series of tests to check that this is a valid manifold.
256
				This function is not rigorously constructed but seems to catch
136 jab 257
				all problems so far. The function returns true if the mesh is 
258
				valid and false otherwise.
259
		*/
39 bj 260
		bool is_valid();
261
 
262
		/** Give each vertex a unique id corresponding to its iterator 
263
				position */
264
		void enumerate_vertices();
265
 
266
		/** Give each halfedge a unique id corresponding to its iterator 
267
				position */
268
		void enumerate_halfedges();
269
 
270
		/** Give each face a unique id corresponding to its iterator 
271
				position */
272
		void enumerate_faces();
273
 
274
	};
275
 
276
 
277
}
278
#endif