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/branches/ctl/hmesh_vector/
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/rply.c
/branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.c
/trunk/src/GLGraphics/stb_image.c@584 (Prev)
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.h
/trunk/src/GLGraphics/stb_image.h@584 (Prev)
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.c
/trunk/src/GLGraphics/stb_image_write.c@584 (Prev)
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.h
/trunk/src/GLGraphics/stb_image_write.h@584 (Prev)
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/Util/string_utils.h
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
/branches/ctl/hmesh_vector/Win32GetLibs.py