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149 jab 1
#include <algorithm>
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#include "CGLA/Mat3x3f.h"
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#include "smooth.h"
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#include "HMesh/VertexCirculator.h"
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150 jab 7
namespace HMesh
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{
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	using namespace std;
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	using namespace CGLA;
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	using namespace HMesh;
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	Vec3f laplacian(VertexIter vi)
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	{
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		Vec3f avg_pos(0);
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		int n=0;
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		VertexCirculator vc(vi);
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		for(;!vc.end();++vc)
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			{
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				avg_pos += vc.get_vertex()->pos;
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				++n;
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			}
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		return avg_pos/n-vi->pos;
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	}
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	void laplacian_smooth(Manifold& m, float t)
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	{
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		vector<Vec3f> pos(m.no_vertices());
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		int i=0;
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		for(VertexIter vi = m.vertices_begin();	vi != m.vertices_end(); ++vi,++i)
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			if(!is_boundary(vi))
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				pos[i] =  t*laplacian(vi) + vi->pos;
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		i=0;
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		for(VertexIter vi = m.vertices_begin();	vi != m.vertices_end(); ++vi,++i)
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			if(!is_boundary(vi))
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				vi->pos = pos[i];
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	}
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	void taubin_smooth(Manifold& m, int max_iter)
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	{
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		for(int iter=0;iter<max_iter;++iter)
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			{
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				vector<Vec3f> lap(m.no_vertices());
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				int i=0;
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				for(VertexIter vi = m.vertices_begin();	
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						vi != m.vertices_end(); ++vi,++i)
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					if(!is_boundary(vi))
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							lap[i] =  laplacian(vi);
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				i=0;
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				for(VertexIter vi = m.vertices_begin();	vi != m.vertices_end(); 
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						++vi,++i)
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					if(!is_boundary(vi))
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						vi->pos += (iter%2 == 0) ? 
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								 0.5  * lap[i] : 
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								-0.52 * lap[i];
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			}
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	}
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}