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Rev Age Author Path Log message Diff
658 4266 d 2 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
657 4266 d 7 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
656 4269 d 4 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
654 4273 d 8 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
652 4273 d 20 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
651 4273 d 20 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
650 4273 d 20 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4277 d 21 h janba /branches/cpp11-devel/ Fixed some header paths  
647 4280 d 5 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
646 4280 d 5 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
643 4301 d 21 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
639 4315 d 10 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
638 4323 d 8 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
637 4324 d 6 h janba /branches/cpp11-devel/ only simple changes.  
636 4324 d 11 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4374 d 14 h janba /branches/cpp11-devel/ Save stuff  
634 4406 d 10 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4406 d 10 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4410 d 15 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4413 d 11 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4413 d 11 h janba /branches/cpp11-devel/ Add branch for c++11 development  
629 4480 d 7 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4507 d 8 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4531 d 2 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4546 d 7 h awkr /trunk/src/GLGraphics/ Added missing include.  
624 4562 d 14 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4592 d 12 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4640 d 1 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4642 d 0 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
618 4647 d 10 h jab /trunk/ Some changes to make curvature visualization work  
614 4648 d 11 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
612 4648 d 14 h jrf /trunk/src/Geometry/ correcting bug in last commit  
610 4648 d 14 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4648 d 15 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4650 d 23 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4650 d 23 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4650 d 23 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4654 d 10 h jab /trunk/  
603 4655 d 8 h jab /trunk/ Made it work with cmake  
601 4657 d 2 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.