Subversion Repositories gelsvn

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
425 5929 d 4 h jrf /trunk/src/Util/ introducing a function for parsing to doubles  
424 5929 d 4 h jrf /trunk/src/GLGraphics/ tab to space indentation  
423 5929 d 4 h jrf /trunk/src/Geometry/ initializing shininess by 0.0f instead of 0  
422 5936 d 15 h jrf /trunk/src/Geometry/ Removing unknown/unused/undocumented field "ran" from the Ray structure  
421 5936 d 15 h jrf /trunk/src/Geometry/ Updated Wavefront .mtl loading  
420 5948 d 1 h jrf /trunk/src/Geometry/ Introducing a function that retrieves the hit material from a traced ray. And switching from tab to space indentation (we should do this for all files! Spaces look nice in all editors!)  
419 5948 d 1 h jrf /trunk/src/Geometry/ Introducing a function that applies a transformation matrix to a TriMesh  
418 5951 d 3 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5951 d 21 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
414 6032 d 19 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
410 6047 d 0 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6048 d 0 h jrf /trunk/ bashing Visual Studio warnings  
408 6048 d 0 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
404 6060 d 23 h jab /trunk/ Small changes  
402 6062 d 3 h mkm /trunk/ CMake files updated after jab's changes.  
400 6065 d 15 h jab /trunk/ Some minor changes.  
396 6066 d 23 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6068 d 1 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6078 d 0 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
389 6082 d 14 h jab /trunk/ minor changes  

Show All