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Rev Age Author Path Log message Diff
630 4365 d 9 h janba /branches/cpp11-devel/ Add branch for c++11 development  
629 4432 d 5 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4459 d 6 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4483 d 0 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4498 d 6 h awkr /trunk/src/GLGraphics/ Added missing include.  
624 4514 d 12 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4544 d 10 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4592 d 0 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4593 d 22 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
618 4599 d 8 h jab /trunk/ Some changes to make curvature visualization work  
614 4600 d 9 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
612 4600 d 12 h jrf /trunk/src/Geometry/ correcting bug in last commit  
610 4600 d 13 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4600 d 13 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4602 d 21 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4602 d 21 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4602 d 22 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4606 d 9 h jab /trunk/  
603 4607 d 7 h jab /trunk/ Made it work with cmake  
601 4609 d 0 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 

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