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636 4261 d 9 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4311 d 12 h janba /branches/cpp11-devel/ Save stuff  
634 4343 d 8 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4343 d 8 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4347 d 14 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4350 d 9 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4350 d 9 h janba /branches/cpp11-devel/ Add branch for c++11 development  
629 4417 d 5 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4444 d 6 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4468 d 0 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4483 d 6 h awkr /trunk/src/GLGraphics/ Added missing include.  
625 4483 d 22 h jerf /trunk/apps/OBJViewer/ Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer.  
624 4499 d 12 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4529 d 10 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4577 d 0 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4578 d 22 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
620 4584 d 1 h jab /trunk/ Removed some old crusty stuff  
619 4584 d 1 h jab /trunk/GEL.xcodeproj/ Restored old  
618 4584 d 8 h jab /trunk/ Some changes to make curvature visualization work  
617 4584 d 8 h jab /trunk/ Updated CMakeLists.txt and README  
616 4584 d 8 h jab /trunk/ A few changes to CMakeLists.txt  
615 4584 d 9 h jab /trunk/ better structure  
614 4585 d 9 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
613 4585 d 12 h jab /trunk/ Trashed ancient readmes and added new.  
612 4585 d 12 h jrf /trunk/src/Geometry/ correcting bug in last commit  
611 4585 d 12 h jab /trunk/ CmakeLists updated. I simply removed the shared keyword. Now, perhaps the library is static, but a lib file is created.  
610 4585 d 12 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4585 d 13 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4587 d 21 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4587 d 21 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4587 d 21 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4591 d 8 h jab /trunk/  
604 4592 d 3 h jab /trunk/GEL.xcodeproj/ The GEL XCode project has been made more streamlined.  
603 4592 d 6 h jab /trunk/ Made it work with cmake  
602 4592 d 12 h jab /trunk/ Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps.  
601 4594 d 0 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
600 4596 d 7 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4597 d 1 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4597 d 12 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4597 d 12 h jab / Some console stuff was not up to the right version