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417 5956 d 7 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6012 d 8 h jab /trunk/ Minor changes  
415 6029 d 13 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
414 6037 d 4 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
413 6051 d 2 h jab /trunk/GEL.xcodeproj/ changed  
412 6051 d 2 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6051 d 8 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
410 6051 d 9 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6052 d 9 h jrf /trunk/ bashing Visual Studio warnings  
408 6052 d 9 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6052 d 9 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6064 d 13 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6064 d 13 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6065 d 9 h jab /trunk/ Small changes  
403 6065 d 9 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6066 d 12 h mkm /trunk/ CMake files updated after jab's changes.  
401 6068 d 14 h jab /trunk/ Some adjustments to the renderers.  
400 6070 d 0 h jab /trunk/ Some minor changes.  
399 6070 d 0 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6071 d 8 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  

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