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388 6090 d 16 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6092 d 1 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6093 d 2 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6098 d 0 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
384 6098 d 0 h jab /trunk/GEL.xcodeproj/ minor change to the xcode framework - should perhaps not be under version control  
383 6098 d 0 h jab /trunk/src/HMesh/ Added ply load as well as a generic loader that detects file type  
382 6104 d 5 h jab /trunk/ a number of fixes  
381 6114 d 1 h jrf /trunk/src/Util/ trimming element names to make more robust  
380 6114 d 2 h jrf /trunk/src/ switching the XML parser to a process-while-reading strategy  
379 6114 d 3 h jab /trunk/src/LinAlg/ I added a function "EigenSolutionsSym" to LapackFunc.cpp. This is simply a veiled version of
the Lapack function dsyev that works with the CMatrix and CVector classes.
 
378 6114 d 3 h jab /trunk/test/LinAlg-eigensolver/ Added a test for the Lapack based routine for finding eigensolutions to dense symmetric real matrices.  
377 6114 d 6 h jrf /trunk/src/ making the XML parser more robust  
376 6117 d 0 h jrf /trunk/src/Util/ Changing buffer size  
375 6117 d 0 h jrf /trunk/src/ Adding a homebrewed XmlParser and bashing the Expat dependency!  
374 6117 d 2 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6117 d 3 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
372 6117 d 6 h jab /trunk/ Minor changes to draw and the Xcode project  
371 6117 d 6 h jab /trunk/src/Geometry/ Ply loading was added to this Directory. Two files rply.c and rply.h which
expose an MIT licensed ply handling API have been introduced as well as
a ply_load function declared in ply_load.h and defined in ply_load.cpp
 
370 6117 d 6 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
369 6118 d 1 h jab /trunk/src/GLGraphics/ The SOIL - simple opengl image library is in the public domain. I added it to
GEL because it is much simpler to use and more compact than DevIL.
By including it in the actual GEL distribution, we also lower the number
of external dependencies by 1 while slightly increasing compilation time.
 

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