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401 6072 d 13 h jab /trunk/ Some adjustments to the renderers.  
400 6073 d 23 h jab /trunk/ Some minor changes.  
399 6073 d 23 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6075 d 7 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6075 d 7 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6075 d 7 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6076 d 8 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6086 d 8 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6086 d 8 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6086 d 8 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6090 d 22 h jab /trunk/ minor changes  
388 6090 d 22 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6092 d 7 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6093 d 8 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6098 d 6 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
384 6098 d 6 h jab /trunk/GEL.xcodeproj/ minor change to the xcode framework - should perhaps not be under version control  
383 6098 d 6 h jab /trunk/src/HMesh/ Added ply load as well as a generic loader that detects file type  
382 6104 d 11 h jab /trunk/ a number of fixes  
381 6114 d 6 h jrf /trunk/src/Util/ trimming element names to make more robust  
380 6114 d 8 h jrf /trunk/src/ switching the XML parser to a process-while-reading strategy  

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