Rev |
Age |
Author |
Path |
Log message |
Diff |
406 |
6061 d 4 h |
jab |
/trunk/apps/MeshEdit/ |
A nice corroded copper renderer was added. |
|
405 |
6061 d 4 h |
jab |
/trunk/doc/ |
I removed the little CGLA-usage document with a new one which is the beginning or real documentation. |
|
404 |
6062 d 0 h |
jab |
/trunk/ |
Small changes |
|
403 |
6062 d 0 h |
jab |
/trunk/apps/MeshEdit/ |
I added curvature visualization and made the Renderer interface much nicer. |
|
402 |
6063 d 3 h |
mkm |
/trunk/ |
CMake files updated after jab's changes. |
|
401 |
6065 d 6 h |
jab |
/trunk/ |
Some adjustments to the renderers. |
|
400 |
6066 d 15 h |
jab |
/trunk/ |
Some minor changes. |
|
399 |
6066 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
|
398 |
6067 d 23 h |
jab |
/trunk/apps/OBJViewer/ |
Wireframe drawing is now handled in GLGraphics |
|
397 |
6067 d 23 h |
jab |
/trunk/apps/MeshEdit/ |
I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support. |
|
396 |
6067 d 23 h |
jab |
/trunk/src/GLGraphics/ |
I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function. |
|
394 |
6069 d 1 h |
jab |
/trunk/ |
Minor changes to the viewcontroller and the MeshEdit application |
|
392 |
6079 d 1 h |
jab |
/trunk/ |
Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader. |
|
391 |
6079 d 1 h |
jab |
/trunk/apps/MeshEdit/ |
A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects. |
|
390 |
6079 d 1 h |
mkm |
/trunk/ |
Minor changes in the CMake files - in order to put binaries into the right folders. |
|
389 |
6083 d 14 h |
jab |
/trunk/ |
minor changes |
|
388 |
6083 d 14 h |
jab |
/trunk/apps/MeshEdit/ |
MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.
It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins. |
|
387 |
6085 d 0 h |
jab |
/trunk/apps/MeshEdit/ |
I added a lot of editing functions already in GEL |
|
386 |
6086 d 1 h |
jab |
/trunk/apps/MeshEdit/ |
Added MeshEdit. So far it can only do harmonic analysis but more should be
added |
|
385 |
6090 d 22 h |
jab |
/trunk/ |
CMakefiles included.
Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort. |
|