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Rev Age Author Path Log message Diff
410 6048 d 14 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6049 d 14 h jrf /trunk/ bashing Visual Studio warnings  
408 6049 d 14 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6049 d 14 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6061 d 18 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6061 d 18 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6062 d 14 h jab /trunk/ Small changes  
403 6062 d 14 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6063 d 17 h mkm /trunk/ CMake files updated after jab's changes.  
401 6065 d 19 h jab /trunk/ Some adjustments to the renderers.  
400 6067 d 5 h jab /trunk/ Some minor changes.  
399 6067 d 5 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6068 d 13 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6068 d 13 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6068 d 13 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6069 d 15 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6079 d 14 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6079 d 14 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6079 d 15 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6084 d 4 h jab /trunk/ minor changes  

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