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589 4626 d 1 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
588 4626 d 5 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4627 d 5 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4627 d 17 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4629 d 0 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4632 d 7 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4639 d 21 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4661 d 3 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4661 d 17 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4661 d 17 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4699 d 5 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4699 d 5 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4699 d 17 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4699 d 17 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4699 d 17 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4699 d 17 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4702 d 1 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4702 d 1 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4702 d 2 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4778 d 23 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4887 d 0 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4914 d 21 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4916 d 1 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4921 d 23 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4975 d 2 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  
559 4975 d 2 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
558 4975 d 2 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Minor interface changes  
557 4975 d 2 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics  
556 5011 d 3 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5116 d 1 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
552 5287 d 16 h jab /branches/ctl/hmesh_vector/ Some experimental code for building a bridge between two vertex one rings added  
551 5290 d 1 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 
550 5292 d 15 h jab /branches/ctl/hmesh_vector/ Added a bridge face function to Manifold. It has not been stress tested, but it seems to work. In any case,
sane input is the user's responsibility for now.
 
549 5292 d 17 h jab /branches/ctl/hmesh_vector/ Experiments with a meshedit simplification function that is not really useful but a very useful experiment.  
548 5292 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ The collapse_precond grew a new test.  
547 5294 d 4 h jab /branches/ctl/hmesh_vector/ Mostly updates to documentation.  
546 5294 d 15 h jab /branches/ctl/hmesh_vector/ merge_one_ring now works. However, it can create very nasty meshes. The practical application in mesh_edit also
needs work.
 
545 5300 d 0 h jab /branches/ctl/hmesh_vector/ a few changes.  
544 5300 d 0 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ MeshEdit grew an info function giving simple statistics.  
543 5300 d 0 h jab /branches/ctl/hmesh_vector/src/HMesh/ Several minor changes