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Rev Age Author Path Log message Diff
577 4689 d 12 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4689 d 12 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4689 d 12 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4689 d 12 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4691 d 20 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4691 d 20 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4691 d 21 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4768 d 18 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4876 d 19 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4904 d 16 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4905 d 19 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4911 d 17 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4964 d 21 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  
559 4964 d 21 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
558 4964 d 21 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Minor interface changes  
557 4964 d 21 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics  
556 5000 d 21 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5105 d 19 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
552 5277 d 11 h jab /branches/ctl/hmesh_vector/ Some experimental code for building a bridge between two vertex one rings added  
551 5279 d 19 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 

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