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Rev Age Author Path Log message Diff
584 4627 d 1 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4634 d 16 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4655 d 22 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4656 d 12 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4656 d 12 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4694 d 0 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4694 d 0 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4694 d 12 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4694 d 12 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4694 d 12 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4694 d 12 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4696 d 20 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4696 d 20 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4696 d 21 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4773 d 18 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4881 d 19 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4909 d 16 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4910 d 20 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4916 d 17 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4969 d 21 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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