Subversion Repositories gelsvn

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
597 4612 d 20 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
593 4612 d 21 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
592 4614 d 10 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
/branches/ctl/hmesh_vector/makefiles/Darwin_x86_64_cc.mk
591 4614 d 10 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/src/GLGraphics/test_SOIL.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/makefiles/findcompiler.sh
/branches/ctl/hmesh_vector/src/Geometry/QEM.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
590 4614 d 10 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
/branches/ctl/hmesh_vector/makefiles/MPC
589 4618 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
588 4618 d 20 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
587 4619 d 20 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
/branches/ctl/hmesh_vector/src/HMesh/Walker.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
586 4620 d 8 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
585 4621 d 15 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.h
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.h
/branches/ctl/hmesh_vector/Win32GetLibs.py
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.c
/branches/ctl/hmesh_vector
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.c
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/rply.c
/branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
/branches/ctl/hmesh_vector/src/Util/string_utils.h
584 4624 d 22 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
/branches/ctl/hmesh_vector/MeshEdit
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.h
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.m
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Info.plist
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Prefix.pch
/branches/ctl/hmesh_vector/MeshEdit/armadillo-very-simple.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.icns
/branches/ctl/hmesh_vector/MeshEdit/bunny.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.png
/branches/ctl/hmesh_vector/MeshEdit/cube.obj
/branches/ctl/hmesh_vector/MeshEdit/deformdisc.x3d
/branches/ctl/hmesh_vector/MeshEdit/en.lproj
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/Credits.rtf
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/InfoPlist.strings
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/MainMenu.xib
/branches/ctl/hmesh_vector/MeshEdit/torus.obj
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
583 4632 d 12 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
582 4653 d 19 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
581 4654 d 8 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
/branches/ctl/hmesh_vector/src/GLGraphics/glew.c
/branches/ctl/hmesh_vector/src/GLGraphics/glew.h
580 4654 d 8 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.h
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
579 4691 d 20 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
578 4691 d 20 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithQuat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat2x2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecInt.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/CGLA.h
/branches/ctl/hmesh_vector/src/CGLA/ExceptionStandard.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quaternion.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.h
/branches/ctl/hmesh_vector/src/CGLA/UnitVector.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2ui.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3Hf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3uc.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3usi.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4uc.h
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.h
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.h
/branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_gl.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glu.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glew.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/GLGraphics/image_DXT.h
/branches/ctl/hmesh_vector/src/GLGraphics/image_helper.h
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug.h
/branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug_c.h
/branches/ctl/hmesh_vector/src/Geometry/AABox.h
/branches/ctl/hmesh_vector/src/Geometry/AncestorGrid.h
/branches/ctl/hmesh_vector/src/Geometry/BBox.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingINode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.h
/branches/ctl/hmesh_vector/src/Geometry/Cell.h
/branches/ctl/hmesh_vector/src/Geometry/GradientFilter.h
/branches/ctl/hmesh_vector/src/Geometry/GridAlgorithm.h
/branches/ctl/hmesh_vector/src/Geometry/HGrid.h
/branches/ctl/hmesh_vector/src/Geometry/IndexedFaceSet.h
/branches/ctl/hmesh_vector/src/Geometry/KDTree.h
/branches/ctl/hmesh_vector/src/Geometry/Material.h
/branches/ctl/hmesh_vector/src/Geometry/Neighbours.h
/branches/ctl/hmesh_vector/src/Geometry/OBox.h
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
/branches/ctl/hmesh_vector/src/Geometry/QEM.h
/branches/ctl/hmesh_vector/src/Geometry/RGrid.h
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/Triangle.h
/branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.h
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/load_raw.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/Geometry/rply.h
/branches/ctl/hmesh_vector/src/Geometry/save_raw.h
/branches/ctl/hmesh_vector/src/Geometry/tessellate.h
/branches/ctl/hmesh_vector/src/Geometry/verification.h
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.h
/branches/ctl/hmesh_vector/src/HMesh/flatten.h
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
/branches/ctl/hmesh_vector/src/Util/Grid2D.h
/branches/ctl/hmesh_vector/src/Util/HashKey.h
/branches/ctl/hmesh_vector/src/Util/HashTable.h
/branches/ctl/hmesh_vector/src/Util/Parse.h
/branches/ctl/hmesh_vector/src/Util/ResourceManager.h
/branches/ctl/hmesh_vector/src/Util/Timer.h
/branches/ctl/hmesh_vector/src/Util/XmlParser.h
/branches/ctl/hmesh_vector/src/Util/string_utils.h
577 4692 d 8 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
/branches/ctl/hmesh_vector/apps/BoundaryCollapse
576 4692 d 8 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize
575 4692 d 8 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
/branches/ctl/hmesh_vector/apps/Decimator

Show All