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600 4627 d 2 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4628 d 7 h jab / Some console stuff was not up to the right version  
593 4628 d 8 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
592 4629 d 21 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
591 4629 d 21 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
590 4629 d 21 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
589 4634 d 4 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
588 4634 d 8 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4635 d 8 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4635 d 19 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4637 d 2 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4640 d 9 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4647 d 23 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4669 d 6 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4669 d 19 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4669 d 19 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4707 d 7 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4707 d 7 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4707 d 20 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4707 d 20 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4707 d 20 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4707 d 20 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4710 d 3 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4710 d 4 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4710 d 4 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4787 d 2 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4895 d 3 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4923 d 0 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4924 d 3 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4930 d 1 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4983 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  
559 4983 d 4 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
558 4983 d 4 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Minor interface changes  
557 4983 d 4 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics  
556 5019 d 5 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5124 d 3 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
552 5295 d 18 h jab /branches/ctl/hmesh_vector/ Some experimental code for building a bridge between two vertex one rings added  
551 5298 d 3 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 
550 5300 d 17 h jab /branches/ctl/hmesh_vector/ Added a bridge face function to Manifold. It has not been stress tested, but it seems to work. In any case,
sane input is the user's responsibility for now.
 
549 5300 d 19 h jab /branches/ctl/hmesh_vector/ Experiments with a meshedit simplification function that is not really useful but a very useful experiment.