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Rev Age Author Path Log message Diff
584 4655 d 8 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4662 d 23 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4684 d 5 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4684 d 19 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4684 d 19 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4722 d 6 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4722 d 7 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4722 d 19 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4722 d 19 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4722 d 19 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4722 d 19 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4725 d 3 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4725 d 3 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4725 d 4 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4802 d 1 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4910 d 2 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4937 d 23 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4939 d 2 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4945 d 0 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4998 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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