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Rev Age Author Path Log message Diff
584 4636 d 14 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4644 d 4 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4665 d 10 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4666 d 0 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4666 d 0 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4703 d 12 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4703 d 12 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4704 d 0 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4704 d 0 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4704 d 0 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4704 d 0 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4706 d 8 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4706 d 8 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4706 d 9 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4783 d 6 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4891 d 7 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4919 d 4 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4920 d 8 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4926 d 6 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4979 d 9 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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