Subversion Repositories gelsvn

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
560 4970 d 18 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h
559 4970 d 18 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
/branches/ctl/hmesh_vector/apps/OBJViewer/objviewer.cpp
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
558 4970 d 18 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Minor interface changes  
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h
557 4970 d 18 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics  
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
556 5006 d 19 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/src/Util/Parse.cpp
553 5111 d 17 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/README
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
552 5283 d 8 h jab /branches/ctl/hmesh_vector/ Some experimental code for building a bridge between two vertex one rings added  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
551 5285 d 17 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
550 5288 d 7 h jab /branches/ctl/hmesh_vector/ Added a bridge face function to Manifold. It has not been stress tested, but it seems to work. In any case,
sane input is the user's responsibility for now.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
549 5288 d 9 h jab /branches/ctl/hmesh_vector/ Experiments with a meshedit simplification function that is not really useful but a very useful experiment.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
548 5288 d 9 h jab /branches/ctl/hmesh_vector/src/HMesh/ The collapse_precond grew a new test.  
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
547 5289 d 20 h jab /branches/ctl/hmesh_vector/ Mostly updates to documentation.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
546 5290 d 7 h jab /branches/ctl/hmesh_vector/ merge_one_ring now works. However, it can create very nasty meshes. The practical application in mesh_edit also
needs work.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
545 5295 d 16 h jab /branches/ctl/hmesh_vector/ a few changes.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
544 5295 d 16 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ MeshEdit grew an info function giving simple statistics.  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
543 5295 d 16 h jab /branches/ctl/hmesh_vector/src/HMesh/ Several minor changes  
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
542 5295 d 16 h jab /branches/ctl/hmesh_vector/src/HMesh/ added the merge_one_ring function which takes all faces in the one ring of a vertex and merge them into one face, discarding the original vertex and its incident edges.  
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
538 5338 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ remove_caps did not work properly. It has been fixed.  
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
537 5356 d 18 h jab /branches/ctl/hmesh_vector/ Fixed a number of bugs
- Normal computation sucked. Switched to Newell's method.
- Fixed a bug in curvature optimize and simulated annealing optimaziation
The root of these problems was that face circulate went the wrong way round (CW was CCW and vice versa).
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/src/CGLA/gel_rand.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
536 5358 d 8 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Issue with speed of the dual operation fixed.
small cosmetic issues fixed.
 
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp

Show All