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568 4773 d 3 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.h
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
566 4881 d 4 h jab /branches/ctl/hmesh_vector/ Many minor changes  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
565 4909 d 1 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
564 4910 d 5 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
/branches/ctl/hmesh_vector/GELFindGlew.cmake
/branches/ctl/hmesh_vector/GELFindGlut.cmake
/branches/ctl/hmesh_vector/Win32GetLibs.py
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.h
/branches/ctl/hmesh_vector/test/GLGraphics-console
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/MeshEdit/CMakeLists.txt
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
562 4916 d 3 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/RangeScanViewer/rsview.cpp
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/test/CGLA-covariance/covariance_test.cpp
560 4969 d 6 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h
559 4969 d 6 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
/branches/ctl/hmesh_vector/apps/OBJViewer/objviewer.cpp
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
558 4969 d 6 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Minor interface changes  
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h
557 4969 d 6 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics  
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
556 5005 d 7 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/src/Util/Parse.cpp
553 5110 d 5 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/README
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
552 5281 d 20 h jab /branches/ctl/hmesh_vector/ Some experimental code for building a bridge between two vertex one rings added  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
551 5284 d 5 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
550 5286 d 19 h jab /branches/ctl/hmesh_vector/ Added a bridge face function to Manifold. It has not been stress tested, but it seems to work. In any case,
sane input is the user's responsibility for now.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
549 5286 d 21 h jab /branches/ctl/hmesh_vector/ Experiments with a meshedit simplification function that is not really useful but a very useful experiment.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
548 5286 d 21 h jab /branches/ctl/hmesh_vector/src/HMesh/ The collapse_precond grew a new test.  
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
547 5288 d 8 h jab /branches/ctl/hmesh_vector/ Mostly updates to documentation.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
546 5288 d 19 h jab /branches/ctl/hmesh_vector/ merge_one_ring now works. However, it can create very nasty meshes. The practical application in mesh_edit also
needs work.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
545 5294 d 4 h jab /branches/ctl/hmesh_vector/ a few changes.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
544 5294 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ MeshEdit grew an info function giving simple statistics.  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp

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