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600 4614 d 8 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4615 d 13 h jab / Some console stuff was not up to the right version  
593 4615 d 14 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
588 4621 d 14 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4622 d 14 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4623 d 1 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4624 d 8 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4627 d 15 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4635 d 5 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
580 4657 d 1 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
578 4694 d 13 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
573 4697 d 9 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4697 d 10 h jab /branches/ctl/hmesh_vector/ Entered standard header  
566 4882 d 9 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4910 d 6 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
562 4917 d 7 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
559 4970 d 10 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
556 5006 d 11 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5111 d 9 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
545 5295 d 8 h jab /branches/ctl/hmesh_vector/ a few changes.  
533 5359 d 13 h jab /branches/ctl/hmesh_vector/ Changed the console function valid to validity and fixed a minor bug in it.  
528 5362 d 12 h jab /branches/ctl/hmesh_vector/ Fixed a bug pertaining to face splitting. Not done though.  
525 5362 d 16 h jab /branches/ctl/hmesh_vector/GEL.xcodeproj/ updated build file  
467 5672 d 8 h s042372 /branches/ctl/hmesh_vector/  
465 5708 d 10 h jab /trunk/ committing anything that might be missing  
445 5899 d 9 h jab /trunk/GEL.xcodeproj/ Committing project files  
435 5932 d 13 h jab /trunk/GEL.xcodeproj/ Some added files  
404 6077 d 9 h jab /trunk/ Small changes  
400 6082 d 0 h jab /trunk/ Some minor changes.  
394 6084 d 10 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6094 d 9 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
389 6098 d 23 h jab /trunk/ minor changes  
382 6112 d 12 h jab /trunk/ a number of fixes  
372 6125 d 13 h jab /trunk/ Minor changes to draw and the Xcode project  
367 6155 d 10 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6217 d 12 h jab /trunk/ minor changes.  
363 6263 d 7 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
357 6386 d 10 h jab /trunk/ A number of changes were made to quadric simplification  
351 6403 d 1 h jab /trunk/ some bug fixes  
344 6427 d 8 h jab /trunk/ The power eigensolution method was slightly broken. It seems to work now.