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600 4671 d 22 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4673 d 4 h jab / Some console stuff was not up to the right version  
593 4673 d 5 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
588 4679 d 4 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4680 d 4 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4680 d 15 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4681 d 23 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4685 d 6 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4692 d 20 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
580 4714 d 16 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
578 4752 d 4 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
573 4755 d 0 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4755 d 0 h jab /branches/ctl/hmesh_vector/ Entered standard header  
566 4939 d 23 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4967 d 20 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
562 4974 d 22 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
559 5028 d 1 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
556 5064 d 2 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5169 d 0 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
545 5352 d 23 h jab /branches/ctl/hmesh_vector/ a few changes.  
533 5417 d 3 h jab /branches/ctl/hmesh_vector/ Changed the console function valid to validity and fixed a minor bug in it.  
528 5420 d 2 h jab /branches/ctl/hmesh_vector/ Fixed a bug pertaining to face splitting. Not done though.  
525 5420 d 6 h jab /branches/ctl/hmesh_vector/GEL.xcodeproj/ updated build file  
467 5729 d 22 h s042372 /branches/ctl/hmesh_vector/  
465 5766 d 0 h jab /trunk/ committing anything that might be missing  
445 5957 d 0 h jab /trunk/GEL.xcodeproj/ Committing project files  
435 5990 d 3 h jab /trunk/GEL.xcodeproj/ Some added files  
404 6134 d 23 h jab /trunk/ Small changes  
400 6139 d 14 h jab /trunk/ Some minor changes.  
394 6142 d 0 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6152 d 0 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
389 6156 d 13 h jab /trunk/ minor changes  
382 6170 d 3 h jab /trunk/ a number of fixes  
372 6183 d 4 h jab /trunk/ Minor changes to draw and the Xcode project  
367 6213 d 0 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6275 d 2 h jab /trunk/ minor changes.  
363 6320 d 21 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
357 6444 d 1 h jab /trunk/ A number of changes were made to quadric simplification  
351 6460 d 15 h jab /trunk/ some bug fixes  
344 6484 d 22 h jab /trunk/ The power eigensolution method was slightly broken. It seems to work now.