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600 4627 d 1 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4628 d 6 h jab / Some console stuff was not up to the right version  
593 4628 d 7 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
588 4634 d 6 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4635 d 6 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4635 d 18 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4637 d 1 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4640 d 8 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4647 d 22 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
580 4669 d 18 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
578 4707 d 6 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
573 4710 d 2 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4710 d 2 h jab /branches/ctl/hmesh_vector/ Entered standard header  
566 4895 d 1 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4922 d 23 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
562 4930 d 0 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
559 4983 d 3 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
556 5019 d 4 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
553 5124 d 2 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
545 5308 d 1 h jab /branches/ctl/hmesh_vector/ a few changes.  

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