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600 4599 d 15 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
597 4600 d 20 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
593 4600 d 21 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
588 4606 d 20 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
587 4607 d 20 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
/branches/ctl/hmesh_vector/src/HMesh/Walker.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
586 4608 d 8 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
585 4609 d 15 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.h
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.h
/branches/ctl/hmesh_vector/Win32GetLibs.py
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.c
/branches/ctl/hmesh_vector
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.c
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/rply.c
/branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
/branches/ctl/hmesh_vector/src/Util/string_utils.h
584 4612 d 22 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
/branches/ctl/hmesh_vector/MeshEdit
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.h
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.m
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Info.plist
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Prefix.pch
/branches/ctl/hmesh_vector/MeshEdit/armadillo-very-simple.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.icns
/branches/ctl/hmesh_vector/MeshEdit/bunny.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.png
/branches/ctl/hmesh_vector/MeshEdit/cube.obj
/branches/ctl/hmesh_vector/MeshEdit/deformdisc.x3d
/branches/ctl/hmesh_vector/MeshEdit/en.lproj
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/Credits.rtf
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/InfoPlist.strings
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/MainMenu.xib
/branches/ctl/hmesh_vector/MeshEdit/torus.obj
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
583 4620 d 12 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
580 4642 d 8 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.h
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
578 4679 d 20 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithQuat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat2x2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecInt.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/CGLA.h
/branches/ctl/hmesh_vector/src/CGLA/ExceptionStandard.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quaternion.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.h
/branches/ctl/hmesh_vector/src/CGLA/UnitVector.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2ui.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3Hf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3uc.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3usi.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4uc.h
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.h
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.h
/branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_gl.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glu.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glew.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/GLGraphics/image_DXT.h
/branches/ctl/hmesh_vector/src/GLGraphics/image_helper.h
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug.h
/branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug_c.h
/branches/ctl/hmesh_vector/src/Geometry/AABox.h
/branches/ctl/hmesh_vector/src/Geometry/AncestorGrid.h
/branches/ctl/hmesh_vector/src/Geometry/BBox.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingINode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.h
/branches/ctl/hmesh_vector/src/Geometry/Cell.h
/branches/ctl/hmesh_vector/src/Geometry/GradientFilter.h
/branches/ctl/hmesh_vector/src/Geometry/GridAlgorithm.h
/branches/ctl/hmesh_vector/src/Geometry/HGrid.h
/branches/ctl/hmesh_vector/src/Geometry/IndexedFaceSet.h
/branches/ctl/hmesh_vector/src/Geometry/KDTree.h
/branches/ctl/hmesh_vector/src/Geometry/Material.h
/branches/ctl/hmesh_vector/src/Geometry/Neighbours.h
/branches/ctl/hmesh_vector/src/Geometry/OBox.h
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
/branches/ctl/hmesh_vector/src/Geometry/QEM.h
/branches/ctl/hmesh_vector/src/Geometry/RGrid.h
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/Triangle.h
/branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.h
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/load_raw.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/Geometry/rply.h
/branches/ctl/hmesh_vector/src/Geometry/save_raw.h
/branches/ctl/hmesh_vector/src/Geometry/tessellate.h
/branches/ctl/hmesh_vector/src/Geometry/verification.h
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.h
/branches/ctl/hmesh_vector/src/HMesh/flatten.h
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
/branches/ctl/hmesh_vector/src/Util/Grid2D.h
/branches/ctl/hmesh_vector/src/Util/HashKey.h
/branches/ctl/hmesh_vector/src/Util/HashTable.h
/branches/ctl/hmesh_vector/src/Util/Parse.h
/branches/ctl/hmesh_vector/src/Util/ResourceManager.h
/branches/ctl/hmesh_vector/src/Util/Timer.h
/branches/ctl/hmesh_vector/src/Util/XmlParser.h
/branches/ctl/hmesh_vector/src/Util/string_utils.h
573 4682 d 16 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
572 4682 d 16 h jab /branches/ctl/hmesh_vector/ Entered standard header  
/branches/ctl/hmesh_vector/src/GLGraphics/glew.c
/branches/ctl/hmesh_vector/src/GLGraphics/glew.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.h
/branches/ctl/hmesh_vector/apps/RangeScanViewer/rsview.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithQuat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat2x2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithSqMatFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Float.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec4Int.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVecInt.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/CGLA.h
/branches/ctl/hmesh_vector/src/CGLA/ExceptionStandard.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x2f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat2x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quaternion.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.cpp
/branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.h
/branches/ctl/hmesh_vector/src/CGLA/UnitVector.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec2i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec2ui.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3Hf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3uc.h
/branches/ctl/hmesh_vector/src/CGLA/Vec3usi.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4i.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4uc.h
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.cpp
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.h
/branches/ctl/hmesh_vector/src/CGLA/gel_rand.cpp
/branches/ctl/hmesh_vector/src/CGLA/statistics.cpp
/branches/ctl/hmesh_vector/src/CGLA/statistics.h
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.h
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.h
/branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.h
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_gl.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glu.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug.h
/branches/ctl/hmesh_vector/src/Geometry/AABox.cpp
/branches/ctl/hmesh_vector/src/Geometry/AABox.h
/branches/ctl/hmesh_vector/src/Geometry/AncestorGrid.h
/branches/ctl/hmesh_vector/src/Geometry/BBox.cpp
/branches/ctl/hmesh_vector/src/Geometry/BBox.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingINode.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingINode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingNode.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingNode.h
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingTree.h
/branches/ctl/hmesh_vector/src/Geometry/Cell.h
/branches/ctl/hmesh_vector/src/Geometry/GradientFilter.cpp
/branches/ctl/hmesh_vector/src/Geometry/GradientFilter.h
/branches/ctl/hmesh_vector/src/Geometry/GridAlgorithm.h
/branches/ctl/hmesh_vector/src/Geometry/HGrid.h
/branches/ctl/hmesh_vector/src/Geometry/IndexedFaceSet.h
/branches/ctl/hmesh_vector/src/Geometry/KDTree.h
/branches/ctl/hmesh_vector/src/Geometry/Material.h
/branches/ctl/hmesh_vector/src/Geometry/Neighbours.cpp
/branches/ctl/hmesh_vector/src/Geometry/Neighbours.h
/branches/ctl/hmesh_vector/src/Geometry/OBox.cpp
/branches/ctl/hmesh_vector/src/Geometry/OBox.h
/branches/ctl/hmesh_vector/src/Geometry/QEM.cpp
/branches/ctl/hmesh_vector/src/Geometry/QEM.h
/branches/ctl/hmesh_vector/src/Geometry/RGrid.h
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.cpp
/branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/Triangle.cpp
/branches/ctl/hmesh_vector/src/Geometry/Triangle.h
/branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.cpp
/branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.h
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h
/branches/ctl/hmesh_vector/src/Geometry/load.cpp
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/load_raw.cpp
/branches/ctl/hmesh_vector/src/Geometry/load_raw.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/Geometry/save_raw.h
/branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp
/branches/ctl/hmesh_vector/src/Geometry/tessellate.h
/branches/ctl/hmesh_vector/src/Geometry/verification.cpp
/branches/ctl/hmesh_vector/src/Geometry/verification.h
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.cpp
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.h
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.h
/branches/ctl/hmesh_vector/src/LinAlg/LinAlgIO.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LinAlgIO.h
/branches/ctl/hmesh_vector/src/LinAlg/Matrix.h
/branches/ctl/hmesh_vector/src/LinAlg/Vector.h
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
/branches/ctl/hmesh_vector/src/Util/Grid2D.h
/branches/ctl/hmesh_vector/src/Util/HashKey.cpp
/branches/ctl/hmesh_vector/src/Util/HashKey.h
/branches/ctl/hmesh_vector/src/Util/HashTable.h
/branches/ctl/hmesh_vector/src/Util/Parse.cpp
/branches/ctl/hmesh_vector/src/Util/Parse.h
/branches/ctl/hmesh_vector/src/Util/ResourceManager.h
/branches/ctl/hmesh_vector/src/Util/Timer.h
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
/branches/ctl/hmesh_vector/src/Util/XmlParser.h
/branches/ctl/hmesh_vector/src/Util/string_utils.cpp
/branches/ctl/hmesh_vector/src/Util/string_utils.h
/branches/ctl/hmesh_vector/test-bundle-Info.plist
566 4867 d 15 h jab /branches/ctl/hmesh_vector/ Many minor changes  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
565 4895 d 12 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
562 4902 d 14 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/RangeScanViewer/rsview.cpp
/branches/ctl/hmesh_vector/src/CGLA/eigensolution.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/test/CGLA-covariance/covariance_test.cpp
559 4955 d 17 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
/branches/ctl/hmesh_vector/apps/OBJViewer/objviewer.cpp
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
556 4991 d 18 h jab /branches/ctl/hmesh_vector/ many mostly minor changes  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp
/branches/ctl/hmesh_vector/src/Util/Parse.cpp
553 5096 d 16 h jab /branches/ctl/hmesh_vector/ Mostly minor changes  
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/README
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
545 5280 d 15 h jab /branches/ctl/hmesh_vector/ a few changes.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp

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