Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
600 |
4599 d 15 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
/trunk/premake4.lua /trunk/src/HMesh/cleanup.cpp /trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt /trunk/src/GLGraphics/CMakeLists.txt /trunk/src/Geometry/CMakeLists.txt /trunk/src/HMesh/CMakeLists.txt /trunk/src/HMesh/caps_and_needles.cpp /trunk/src/HMesh/caps_and_needles.h /trunk/src/HMesh/close_holes.cpp /trunk/src/HMesh/close_holes.h /trunk/src/LinAlg/CMakeLists.txt /trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /trunk/CMakeLists.txt /trunk/apps/MeshDistance/CMakeLists.txt /trunk/apps/MeshEdit/CMakeLists.txt /trunk/apps/MeshEdit/meshedit.cpp /trunk/apps/OBJViewer/CMakeLists.txt /trunk/apps/OBJViewer/objview.cpp /trunk/apps/Pathtracer/CMakeLists.txt /trunk/apps/RangeScanViewer/CMakeLists.txt /trunk/apps/Raytracer/CMakeLists.txt /trunk/src/HMesh/Manifold.cpp /trunk/src/HMesh/Manifold.h /trunk/test/CGLA-covariance/CMakeLists.txt /trunk/test/CGLA-mat/CMakeLists.txt /trunk/test/CGLA-ogl/CMakeLists.txt /trunk/test/CGLA-simple/CMakeLists.txt /trunk/test/CGLA-vec/CMakeLists.txt /trunk/test/GLGraphics-console/CMakeLists.txt /trunk/test/Geometry-kdtree/CMakeLists.txt /trunk/test/LinAlg-eigensolver/CMakeLists.txt /trunk/test/LinAlg-leastsq/CMakeLists.txt /trunk/test/Util-resman/CMakeLists.txt
|
597 |
4600 d 20 h |
jab |
/ |
Some console stuff was not up to the right version |
|
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /trunk/src/GLGraphics/Console.cpp /trunk/src/GLGraphics/Console.h
|
593 |
4600 d 21 h |
jab |
/branches/ctl/hmesh_vector/ |
Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp /branches/ctl/hmesh_vector/src/CGLA/Vec3i.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h
|
588 |
4606 d 20 h |
jab |
/branches/ctl/hmesh_vector/ |
In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk. |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h /branches/ctl/hmesh_vector/src/HMesh/Iterators.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h
|
587 |
4607 d 20 h |
jab |
/branches/ctl/hmesh_vector/ |
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker |
|
/branches/ctl/hmesh_vector/src/HMesh/Walker.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h /branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp /branches/ctl/hmesh_vector/doc/intro.tex /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp /branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp /branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h /branches/ctl/hmesh_vector/src/HMesh/ItemID.h /branches/ctl/hmesh_vector/src/HMesh/ItemVector.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp /branches/ctl/hmesh_vector/src/HMesh/curvature.cpp /branches/ctl/hmesh_vector/src/HMesh/dual.cpp /branches/ctl/hmesh_vector/src/HMesh/flatten.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp /branches/ctl/hmesh_vector/src/HMesh/off_save.cpp /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp /branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp /branches/ctl/hmesh_vector/src/HMesh/smooth.cpp /branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp /branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
|
586 |
4608 d 8 h |
jab |
/branches/ctl/hmesh_vector/ |
Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel. |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp /branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h /branches/ctl/hmesh_vector/src/HMesh/ItemID.h /branches/ctl/hmesh_vector/src/HMesh/ItemVector.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/curvature.cpp /branches/ctl/hmesh_vector/src/HMesh/curvature.h /branches/ctl/hmesh_vector/src/HMesh/dual.cpp /branches/ctl/hmesh_vector/src/HMesh/flatten.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp /branches/ctl/hmesh_vector/src/HMesh/off_save.cpp /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp /branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp /branches/ctl/hmesh_vector/src/HMesh/smooth.cpp /branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp /branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
|
585 |
4609 d 15 h |
jab |
/branches/ctl/hmesh_vector/ |
Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ... |
|
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.c /branches/ctl/hmesh_vector/src/GLGraphics/stb_image.h /branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.c /branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.h
/branches/ctl/hmesh_vector/Win32GetLibs.py /branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.c
/branches/ctl/hmesh_vector /branches/ctl/hmesh_vector/CMakeLists.txt /branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h /branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithVec.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h /branches/ctl/hmesh_vector/src/CGLA/BitMask.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h /branches/ctl/hmesh_vector/src/CGLA/Quatd.h /branches/ctl/hmesh_vector/src/CGLA/Quatf.h /branches/ctl/hmesh_vector/src/CGLA/Vec4d.h /branches/ctl/hmesh_vector/src/CGLA/Vec4f.h /branches/ctl/hmesh_vector/src/CGLA/statistics.cpp /branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt /branches/ctl/hmesh_vector/src/GLGraphics/SOIL.c /branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp /branches/ctl/hmesh_vector/src/GLGraphics/draw.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h /branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp /branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h /branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp /branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h /branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt /branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp /branches/ctl/hmesh_vector/src/Geometry/Ray.h /branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp /branches/ctl/hmesh_vector/src/Geometry/TriMesh.h /branches/ctl/hmesh_vector/src/Geometry/load.h /branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp /branches/ctl/hmesh_vector/src/Geometry/obj_load.h /branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp /branches/ctl/hmesh_vector/src/Geometry/rply.c /branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp /branches/ctl/hmesh_vector/src/HMesh/ItemID.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h /branches/ctl/hmesh_vector/src/HMesh/close_holes.h /branches/ctl/hmesh_vector/src/HMesh/curvature.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_save.h /branches/ctl/hmesh_vector/src/HMesh/off_load.h /branches/ctl/hmesh_vector/src/HMesh/ply_load.h /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h /branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp /branches/ctl/hmesh_vector/src/HMesh/refine_edges.h /branches/ctl/hmesh_vector/src/HMesh/smooth.cpp /branches/ctl/hmesh_vector/src/HMesh/smooth.h /branches/ctl/hmesh_vector/src/HMesh/subdivision.h /branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp /branches/ctl/hmesh_vector/src/Util/XmlParser.cpp /branches/ctl/hmesh_vector/src/Util/string_utils.h
|
584 |
4612 d 22 h |
jab |
/branches/ctl/hmesh_vector/ |
Number of minor changes |
|
/branches/ctl/hmesh_vector/MeshEdit /branches/ctl/hmesh_vector/MeshEdit/AppDelegate.h /branches/ctl/hmesh_vector/MeshEdit/AppDelegate.m /branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Info.plist /branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Prefix.pch /branches/ctl/hmesh_vector/MeshEdit/armadillo-very-simple.obj /branches/ctl/hmesh_vector/MeshEdit/bunny.icns /branches/ctl/hmesh_vector/MeshEdit/bunny.obj /branches/ctl/hmesh_vector/MeshEdit/bunny.png /branches/ctl/hmesh_vector/MeshEdit/cube.obj /branches/ctl/hmesh_vector/MeshEdit/deformdisc.x3d /branches/ctl/hmesh_vector/MeshEdit/en.lproj /branches/ctl/hmesh_vector/MeshEdit/en.lproj/Credits.rtf /branches/ctl/hmesh_vector/MeshEdit/en.lproj/InfoPlist.strings /branches/ctl/hmesh_vector/MeshEdit/en.lproj/MainMenu.xib /branches/ctl/hmesh_vector/MeshEdit/torus.obj
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp /branches/ctl/hmesh_vector/src/Geometry/Ray.h /branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp /branches/ctl/hmesh_vector/src/Geometry/ply_load.h /branches/ctl/hmesh_vector/src/HMesh/load.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp /branches/ctl/hmesh_vector/src/HMesh/off_load.cpp /branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
|
583 |
4620 d 12 h |
jab |
/branches/ctl/hmesh_vector/ |
now c++ 11ish |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
|
580 |
4642 d 8 h |
jab |
/branches/ctl/hmesh_vector/ |
Integrated console in MeshEdit. Made it work |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h /branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h /branches/ctl/hmesh_vector/src/CGLA/Vec3d.h /branches/ctl/hmesh_vector/src/CGLA/Vec3f.h /branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp /branches/ctl/hmesh_vector/src/GLGraphics/Console.h /branches/ctl/hmesh_vector/src/Geometry/BoundingTree.cpp /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
|
578 |
4679 d 20 h |
jab |
/branches/ctl/hmesh_vector/ |
Added doxygen docs to standard headers. |
|
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp /branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithQuat.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat2x2Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMatFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Int.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec4Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec4Int.h /branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithVecInt.h /branches/ctl/hmesh_vector/src/CGLA/BitMask.h /branches/ctl/hmesh_vector/src/CGLA/CGLA.h /branches/ctl/hmesh_vector/src/CGLA/ExceptionStandard.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x2d.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x2f.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x3d.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x3f.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h /branches/ctl/hmesh_vector/src/CGLA/Quatd.h /branches/ctl/hmesh_vector/src/CGLA/Quaternion.h /branches/ctl/hmesh_vector/src/CGLA/Quatf.h /branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.h /branches/ctl/hmesh_vector/src/CGLA/UnitVector.h /branches/ctl/hmesh_vector/src/CGLA/Vec2d.h /branches/ctl/hmesh_vector/src/CGLA/Vec2f.h /branches/ctl/hmesh_vector/src/CGLA/Vec2i.h /branches/ctl/hmesh_vector/src/CGLA/Vec2ui.h /branches/ctl/hmesh_vector/src/CGLA/Vec3Hf.h /branches/ctl/hmesh_vector/src/CGLA/Vec3d.h /branches/ctl/hmesh_vector/src/CGLA/Vec3f.h /branches/ctl/hmesh_vector/src/CGLA/Vec3i.h /branches/ctl/hmesh_vector/src/CGLA/Vec3uc.h /branches/ctl/hmesh_vector/src/CGLA/Vec3usi.h /branches/ctl/hmesh_vector/src/CGLA/Vec4d.h /branches/ctl/hmesh_vector/src/CGLA/Vec4f.h /branches/ctl/hmesh_vector/src/CGLA/Vec4i.h /branches/ctl/hmesh_vector/src/CGLA/Vec4uc.h /branches/ctl/hmesh_vector/src/CGLA/eigensolution.h /branches/ctl/hmesh_vector/src/CGLA/statistics.h /branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.h /branches/ctl/hmesh_vector/src/GLGraphics/SOIL.h /branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.h /branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp /branches/ctl/hmesh_vector/src/GLGraphics/draw.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_gl.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_glu.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h /branches/ctl/hmesh_vector/src/GLGraphics/glew.h /branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h /branches/ctl/hmesh_vector/src/GLGraphics/image_DXT.h /branches/ctl/hmesh_vector/src/GLGraphics/image_helper.h /branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.h /branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug.h /branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug_c.h /branches/ctl/hmesh_vector/src/Geometry/AABox.h /branches/ctl/hmesh_vector/src/Geometry/AncestorGrid.h /branches/ctl/hmesh_vector/src/Geometry/BBox.h /branches/ctl/hmesh_vector/src/Geometry/BSPTree.h /branches/ctl/hmesh_vector/src/Geometry/BoundingINode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingNode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingTree.h /branches/ctl/hmesh_vector/src/Geometry/Cell.h /branches/ctl/hmesh_vector/src/Geometry/GradientFilter.h /branches/ctl/hmesh_vector/src/Geometry/GridAlgorithm.h /branches/ctl/hmesh_vector/src/Geometry/HGrid.h /branches/ctl/hmesh_vector/src/Geometry/IndexedFaceSet.h /branches/ctl/hmesh_vector/src/Geometry/KDTree.h /branches/ctl/hmesh_vector/src/Geometry/Material.h /branches/ctl/hmesh_vector/src/Geometry/Neighbours.h /branches/ctl/hmesh_vector/src/Geometry/OBox.h /branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h /branches/ctl/hmesh_vector/src/Geometry/QEM.h /branches/ctl/hmesh_vector/src/Geometry/RGrid.h /branches/ctl/hmesh_vector/src/Geometry/Ray.h /branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.h /branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp /branches/ctl/hmesh_vector/src/Geometry/TriMesh.h /branches/ctl/hmesh_vector/src/Geometry/Triangle.h /branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.h /branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h /branches/ctl/hmesh_vector/src/Geometry/load.h /branches/ctl/hmesh_vector/src/Geometry/load_raw.h /branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp /branches/ctl/hmesh_vector/src/Geometry/obj_load.h /branches/ctl/hmesh_vector/src/Geometry/ply_load.h /branches/ctl/hmesh_vector/src/Geometry/rply.h /branches/ctl/hmesh_vector/src/Geometry/save_raw.h /branches/ctl/hmesh_vector/src/Geometry/tessellate.h /branches/ctl/hmesh_vector/src/Geometry/verification.h /branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h /branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h /branches/ctl/hmesh_vector/src/HMesh/ItemID.h /branches/ctl/hmesh_vector/src/HMesh/ItemVector.h /branches/ctl/hmesh_vector/src/HMesh/Iterators.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h /branches/ctl/hmesh_vector/src/HMesh/close_holes.h /branches/ctl/hmesh_vector/src/HMesh/curvature.h /branches/ctl/hmesh_vector/src/HMesh/dual.h /branches/ctl/hmesh_vector/src/HMesh/flatten.h /branches/ctl/hmesh_vector/src/HMesh/load.h /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h /branches/ctl/hmesh_vector/src/HMesh/obj_load.h /branches/ctl/hmesh_vector/src/HMesh/obj_save.h /branches/ctl/hmesh_vector/src/HMesh/off_load.h /branches/ctl/hmesh_vector/src/HMesh/off_save.h /branches/ctl/hmesh_vector/src/HMesh/ply_load.h /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h /branches/ctl/hmesh_vector/src/HMesh/refine_edges.h /branches/ctl/hmesh_vector/src/HMesh/smooth.h /branches/ctl/hmesh_vector/src/HMesh/subdivision.h /branches/ctl/hmesh_vector/src/HMesh/triangulate.h /branches/ctl/hmesh_vector/src/HMesh/x3d_load.h /branches/ctl/hmesh_vector/src/HMesh/x3d_save.h /branches/ctl/hmesh_vector/src/Util/ArgExtracter.h /branches/ctl/hmesh_vector/src/Util/Grid2D.h /branches/ctl/hmesh_vector/src/Util/HashKey.h /branches/ctl/hmesh_vector/src/Util/HashTable.h /branches/ctl/hmesh_vector/src/Util/Parse.h /branches/ctl/hmesh_vector/src/Util/ResourceManager.h /branches/ctl/hmesh_vector/src/Util/Timer.h /branches/ctl/hmesh_vector/src/Util/XmlParser.h /branches/ctl/hmesh_vector/src/Util/string_utils.h
|
573 |
4682 d 16 h |
jab |
/branches/ctl/hmesh_vector/ |
Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL. |
|
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp /branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
|
572 |
4682 d 16 h |
jab |
/branches/ctl/hmesh_vector/ |
Entered standard header |
|
/branches/ctl/hmesh_vector/src/GLGraphics/glew.c /branches/ctl/hmesh_vector/src/GLGraphics/glew.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/polarize.h /branches/ctl/hmesh_vector/apps/RangeScanViewer/rsview.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithMatFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithQuat.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat2x2Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat3x3Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithSqMat4x4Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithSqMatFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithVec2Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec3Int.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec4Float.h /branches/ctl/hmesh_vector/src/CGLA/ArithVec4Int.h /branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h /branches/ctl/hmesh_vector/src/CGLA/ArithVecInt.h /branches/ctl/hmesh_vector/src/CGLA/BitMask.h /branches/ctl/hmesh_vector/src/CGLA/CGLA.h /branches/ctl/hmesh_vector/src/CGLA/ExceptionStandard.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x2d.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x2f.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x3d.h /branches/ctl/hmesh_vector/src/CGLA/Mat2x3f.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h /branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h /branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h /branches/ctl/hmesh_vector/src/CGLA/Quatd.h /branches/ctl/hmesh_vector/src/CGLA/Quaternion.h /branches/ctl/hmesh_vector/src/CGLA/Quatf.h /branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.cpp /branches/ctl/hmesh_vector/src/CGLA/TableTrigonometry.h /branches/ctl/hmesh_vector/src/CGLA/UnitVector.h /branches/ctl/hmesh_vector/src/CGLA/Vec2d.h /branches/ctl/hmesh_vector/src/CGLA/Vec2f.h /branches/ctl/hmesh_vector/src/CGLA/Vec2i.cpp /branches/ctl/hmesh_vector/src/CGLA/Vec2i.h /branches/ctl/hmesh_vector/src/CGLA/Vec2ui.h /branches/ctl/hmesh_vector/src/CGLA/Vec3Hf.h /branches/ctl/hmesh_vector/src/CGLA/Vec3d.h /branches/ctl/hmesh_vector/src/CGLA/Vec3f.cpp /branches/ctl/hmesh_vector/src/CGLA/Vec3f.h /branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp /branches/ctl/hmesh_vector/src/CGLA/Vec3i.h /branches/ctl/hmesh_vector/src/CGLA/Vec3uc.h /branches/ctl/hmesh_vector/src/CGLA/Vec3usi.h /branches/ctl/hmesh_vector/src/CGLA/Vec4d.h /branches/ctl/hmesh_vector/src/CGLA/Vec4f.h /branches/ctl/hmesh_vector/src/CGLA/Vec4i.h /branches/ctl/hmesh_vector/src/CGLA/Vec4uc.h /branches/ctl/hmesh_vector/src/CGLA/eigensolution.cpp /branches/ctl/hmesh_vector/src/CGLA/eigensolution.h /branches/ctl/hmesh_vector/src/CGLA/gel_rand.cpp /branches/ctl/hmesh_vector/src/CGLA/statistics.cpp /branches/ctl/hmesh_vector/src/CGLA/statistics.h /branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp /branches/ctl/hmesh_vector/src/GLGraphics/Console.h /branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp /branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.cpp /branches/ctl/hmesh_vector/src/GLGraphics/QuatTrackBall.h /branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.cpp /branches/ctl/hmesh_vector/src/GLGraphics/SimpleTrackBall.h /branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/SinglePassWireframeRenderer.h /branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp /branches/ctl/hmesh_vector/src/GLGraphics/draw.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_gl.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_glu.h /branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h /branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp /branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h /branches/ctl/hmesh_vector/src/GLGraphics/stbi_DDS_aug.h /branches/ctl/hmesh_vector/src/Geometry/AABox.cpp /branches/ctl/hmesh_vector/src/Geometry/AABox.h /branches/ctl/hmesh_vector/src/Geometry/AncestorGrid.h /branches/ctl/hmesh_vector/src/Geometry/BBox.cpp /branches/ctl/hmesh_vector/src/Geometry/BBox.h /branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp /branches/ctl/hmesh_vector/src/Geometry/BSPTree.h /branches/ctl/hmesh_vector/src/Geometry/BoundingINode.cpp /branches/ctl/hmesh_vector/src/Geometry/BoundingINode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.cpp /branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingNode.cpp /branches/ctl/hmesh_vector/src/Geometry/BoundingNode.h /branches/ctl/hmesh_vector/src/Geometry/BoundingTree.cpp /branches/ctl/hmesh_vector/src/Geometry/BoundingTree.h /branches/ctl/hmesh_vector/src/Geometry/Cell.h /branches/ctl/hmesh_vector/src/Geometry/GradientFilter.cpp /branches/ctl/hmesh_vector/src/Geometry/GradientFilter.h /branches/ctl/hmesh_vector/src/Geometry/GridAlgorithm.h /branches/ctl/hmesh_vector/src/Geometry/HGrid.h /branches/ctl/hmesh_vector/src/Geometry/IndexedFaceSet.h /branches/ctl/hmesh_vector/src/Geometry/KDTree.h /branches/ctl/hmesh_vector/src/Geometry/Material.h /branches/ctl/hmesh_vector/src/Geometry/Neighbours.cpp /branches/ctl/hmesh_vector/src/Geometry/Neighbours.h /branches/ctl/hmesh_vector/src/Geometry/OBox.cpp /branches/ctl/hmesh_vector/src/Geometry/OBox.h /branches/ctl/hmesh_vector/src/Geometry/QEM.cpp /branches/ctl/hmesh_vector/src/Geometry/QEM.h /branches/ctl/hmesh_vector/src/Geometry/RGrid.h /branches/ctl/hmesh_vector/src/Geometry/Ray.h /branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.cpp /branches/ctl/hmesh_vector/src/Geometry/ThreeDDDA.h /branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp /branches/ctl/hmesh_vector/src/Geometry/TriMesh.h /branches/ctl/hmesh_vector/src/Geometry/Triangle.cpp /branches/ctl/hmesh_vector/src/Geometry/Triangle.h /branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.cpp /branches/ctl/hmesh_vector/src/Geometry/TrilinFilter.h /branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp /branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h /branches/ctl/hmesh_vector/src/Geometry/load.cpp /branches/ctl/hmesh_vector/src/Geometry/load.h /branches/ctl/hmesh_vector/src/Geometry/load_raw.cpp /branches/ctl/hmesh_vector/src/Geometry/load_raw.h /branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp /branches/ctl/hmesh_vector/src/Geometry/obj_load.h /branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp /branches/ctl/hmesh_vector/src/Geometry/ply_load.h /branches/ctl/hmesh_vector/src/Geometry/save_raw.h /branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp /branches/ctl/hmesh_vector/src/Geometry/tessellate.h /branches/ctl/hmesh_vector/src/Geometry/verification.cpp /branches/ctl/hmesh_vector/src/Geometry/verification.h /branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp /branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h /branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h /branches/ctl/hmesh_vector/src/HMesh/ItemID.h /branches/ctl/hmesh_vector/src/HMesh/ItemVector.h /branches/ctl/hmesh_vector/src/HMesh/Iterators.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp /branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h /branches/ctl/hmesh_vector/src/HMesh/close_holes.cpp /branches/ctl/hmesh_vector/src/HMesh/close_holes.h /branches/ctl/hmesh_vector/src/HMesh/curvature.cpp /branches/ctl/hmesh_vector/src/HMesh/curvature.h /branches/ctl/hmesh_vector/src/HMesh/dual.cpp /branches/ctl/hmesh_vector/src/HMesh/dual.h /branches/ctl/hmesh_vector/src/HMesh/flatten.cpp /branches/ctl/hmesh_vector/src/HMesh/flatten.h /branches/ctl/hmesh_vector/src/HMesh/load.cpp /branches/ctl/hmesh_vector/src/HMesh/load.h /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h /branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_load.h /branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_save.h /branches/ctl/hmesh_vector/src/HMesh/off_load.cpp /branches/ctl/hmesh_vector/src/HMesh/off_load.h /branches/ctl/hmesh_vector/src/HMesh/off_save.cpp /branches/ctl/hmesh_vector/src/HMesh/off_save.h /branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp /branches/ctl/hmesh_vector/src/HMesh/ply_load.h /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp /branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h /branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp /branches/ctl/hmesh_vector/src/HMesh/refine_edges.h /branches/ctl/hmesh_vector/src/HMesh/smooth.cpp /branches/ctl/hmesh_vector/src/HMesh/smooth.h /branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp /branches/ctl/hmesh_vector/src/HMesh/subdivision.h /branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp /branches/ctl/hmesh_vector/src/HMesh/triangulate.h /branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp /branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h /branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_load.h /branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_save.h /branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp /branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.h /branches/ctl/hmesh_vector/src/LinAlg/LinAlgIO.cpp /branches/ctl/hmesh_vector/src/LinAlg/LinAlgIO.h /branches/ctl/hmesh_vector/src/LinAlg/Matrix.h /branches/ctl/hmesh_vector/src/LinAlg/Vector.h /branches/ctl/hmesh_vector/src/Util/ArgExtracter.h /branches/ctl/hmesh_vector/src/Util/Grid2D.h /branches/ctl/hmesh_vector/src/Util/HashKey.cpp /branches/ctl/hmesh_vector/src/Util/HashKey.h /branches/ctl/hmesh_vector/src/Util/HashTable.h /branches/ctl/hmesh_vector/src/Util/Parse.cpp /branches/ctl/hmesh_vector/src/Util/Parse.h /branches/ctl/hmesh_vector/src/Util/ResourceManager.h /branches/ctl/hmesh_vector/src/Util/Timer.h /branches/ctl/hmesh_vector/src/Util/XmlParser.cpp /branches/ctl/hmesh_vector/src/Util/XmlParser.h /branches/ctl/hmesh_vector/src/Util/string_utils.cpp /branches/ctl/hmesh_vector/src/Util/string_utils.h /branches/ctl/hmesh_vector/test-bundle-Info.plist
|
566 |
4867 d 15 h |
jab |
/branches/ctl/hmesh_vector/ |
Many minor changes |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/CGLA/ArithVecFloat.h /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.h /branches/ctl/hmesh_vector/src/HMesh/curvature.cpp /branches/ctl/hmesh_vector/src/HMesh/flatten.cpp /branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
|
565 |
4895 d 12 h |
jab |
/branches/ctl/hmesh_vector/ |
Various changes - can nnow stitch manifolds together |
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/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
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562 |
4902 d 14 h |
jab |
/branches/ctl/hmesh_vector/ |
Many nice things added to GEL. |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/apps/RangeScanViewer/rsview.cpp /branches/ctl/hmesh_vector/src/CGLA/eigensolution.cpp /branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp /branches/ctl/hmesh_vector/src/HMesh/ItemVector.h /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp /branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp /branches/ctl/hmesh_vector/test/CGLA-covariance/covariance_test.cpp
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559 |
4955 d 17 h |
jab |
/branches/ctl/hmesh_vector/ |
A number of minor changes |
|
/branches/ctl/hmesh_vector/apps/OBJViewer/objviewer.cpp
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h /branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/Geometry/Polygonizer.h
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556 |
4991 d 18 h |
jab |
/branches/ctl/hmesh_vector/ |
many mostly minor changes |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.h /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp /branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.h /branches/ctl/hmesh_vector/src/HMesh/load.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp /branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp /branches/ctl/hmesh_vector/src/HMesh/subdivision.h /branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp /branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.cpp /branches/ctl/hmesh_vector/src/Util/Parse.cpp
|
553 |
5096 d 16 h |
jab |
/branches/ctl/hmesh_vector/ |
Mostly minor changes |
|
/branches/ctl/hmesh_vector/src/HMesh/inp_load.cpp /branches/ctl/hmesh_vector/src/HMesh/inp_load.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser /branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/README /branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.cpp /branches/ctl/hmesh_vector/src/GLGraphics/GLViewController.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp /branches/ctl/hmesh_vector/src/HMesh/Manifold.h /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp /branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h /branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp /branches/ctl/hmesh_vector/src/HMesh/off_save.cpp /branches/ctl/hmesh_vector/src/HMesh/off_save.h
|
545 |
5280 d 15 h |
jab |
/branches/ctl/hmesh_vector/ |
a few changes. |
|
/branches/ctl/hmesh_vector/GEL.xcodeproj/jab.pbxuser /branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp /branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp /branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp /branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
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