/branches/ctl/hmesh_vector/MeshEdit /branches/ctl/hmesh_vector/MeshEdit/AppDelegate.h /branches/ctl/hmesh_vector/MeshEdit/AppDelegate.m /branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Info.plist /branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Prefix.pch /branches/ctl/hmesh_vector/MeshEdit/armadillo-very-simple.obj /branches/ctl/hmesh_vector/MeshEdit/bunny.icns /branches/ctl/hmesh_vector/MeshEdit/bunny.obj /branches/ctl/hmesh_vector/MeshEdit/bunny.png /branches/ctl/hmesh_vector/MeshEdit/cube.obj /branches/ctl/hmesh_vector/MeshEdit/deformdisc.x3d /branches/ctl/hmesh_vector/MeshEdit/en.lproj /branches/ctl/hmesh_vector/MeshEdit/en.lproj/Credits.rtf /branches/ctl/hmesh_vector/MeshEdit/en.lproj/InfoPlist.strings /branches/ctl/hmesh_vector/MeshEdit/en.lproj/MainMenu.xib /branches/ctl/hmesh_vector/MeshEdit/torus.obj
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp /branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp /branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp /branches/ctl/hmesh_vector/src/Geometry/Ray.h /branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp /branches/ctl/hmesh_vector/src/Geometry/ply_load.h /branches/ctl/hmesh_vector/src/HMesh/load.cpp /branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp /branches/ctl/hmesh_vector/src/HMesh/off_load.cpp /branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp /branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
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