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ctl
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hmesh_vector
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587
4627 d 11 h
jab
/branches/ctl/hmesh_vector/
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
586
4627 d 22 h
jab
/branches/ctl/hmesh_vector/
Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
585
4629 d 6 h
jab
/branches/ctl/hmesh_vector/
Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...
584
4632 d 13 h
jab
/branches/ctl/hmesh_vector/
Number of minor changes
583
4640 d 3 h
jab
/branches/ctl/hmesh_vector/
now c++ 11ish
580
4661 d 23 h
jab
/branches/ctl/hmesh_vector/
Integrated console in MeshEdit. Made it work
577
4699 d 23 h
jab
/branches/ctl/hmesh_vector/apps/
We dont want this app
576
4699 d 23 h
jab
/branches/ctl/hmesh_vector/apps/
Not an app that is useful in itself
575
4699 d 23 h
jab
/branches/ctl/hmesh_vector/apps/
another useless app ... it's in MeshEdit
574
4699 d 23 h
jab
/branches/ctl/hmesh_vector/apps/
Took out trash
572
4702 d 7 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
568
4779 d 5 h
jab
/branches/ctl/hmesh_vector/apps/MeshEdit/
several changes
566
4887 d 6 h
jab
/branches/ctl/hmesh_vector/
Many minor changes
564
4916 d 7 h
awk
/branches/ctl/hmesh_vector/
Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
562
4922 d 5 h
jab
/branches/ctl/hmesh_vector/
Many nice things added to GEL.
560
4975 d 8 h
jab
/branches/ctl/hmesh_vector/apps/MeshEdit/
These were moved to GLGraphics
559
4975 d 8 h
jab
/branches/ctl/hmesh_vector/
A number of minor changes
556
5011 d 9 h
jab
/branches/ctl/hmesh_vector/
many mostly minor changes
553
5116 d 7 h
jab
/branches/ctl/hmesh_vector/
Mostly minor changes
552
5287 d 22 h
jab
/branches/ctl/hmesh_vector/
Some experimental code for building a bridge between two vertex one rings added
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