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ctl
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hmesh_vector
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587
4672 d 18 h
jab
/branches/ctl/hmesh_vector/
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
586
4673 d 5 h
jab
/branches/ctl/hmesh_vector/
Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
585
4674 d 13 h
jab
/branches/ctl/hmesh_vector/
Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...
584
4677 d 20 h
jab
/branches/ctl/hmesh_vector/
Number of minor changes
583
4685 d 10 h
jab
/branches/ctl/hmesh_vector/
now c++ 11ish
580
4707 d 6 h
jab
/branches/ctl/hmesh_vector/
Integrated console in MeshEdit. Made it work
577
4745 d 6 h
jab
/branches/ctl/hmesh_vector/apps/
We dont want this app
576
4745 d 6 h
jab
/branches/ctl/hmesh_vector/apps/
Not an app that is useful in itself
575
4745 d 6 h
jab
/branches/ctl/hmesh_vector/apps/
another useless app ... it's in MeshEdit
574
4745 d 6 h
jab
/branches/ctl/hmesh_vector/apps/
Took out trash
572
4747 d 14 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
568
4824 d 12 h
jab
/branches/ctl/hmesh_vector/apps/MeshEdit/
several changes
566
4932 d 13 h
jab
/branches/ctl/hmesh_vector/
Many minor changes
564
4961 d 14 h
awk
/branches/ctl/hmesh_vector/
Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
562
4967 d 12 h
jab
/branches/ctl/hmesh_vector/
Many nice things added to GEL.
560
5020 d 15 h
jab
/branches/ctl/hmesh_vector/apps/MeshEdit/
These were moved to GLGraphics
559
5020 d 15 h
jab
/branches/ctl/hmesh_vector/
A number of minor changes
556
5056 d 16 h
jab
/branches/ctl/hmesh_vector/
many mostly minor changes
553
5161 d 14 h
jab
/branches/ctl/hmesh_vector/
Mostly minor changes
552
5333 d 5 h
jab
/branches/ctl/hmesh_vector/
Some experimental code for building a bridge between two vertex one rings added
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