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Rev Age Author Path Log message Diff
587 4638 d 11 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
585 4640 d 6 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
580 4672 d 22 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
566 4898 d 6 h jab /branches/ctl/hmesh_vector/ Many minor changes  
559 4986 d 8 h jab /branches/ctl/hmesh_vector/ A number of minor changes  
551 5301 d 6 h jab /branches/ctl/hmesh_vector/ Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
 
499 5612 d 20 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ Undo hacked into MeshEdit. Every operation simply saves the mesh, and undo restores last saved mesh,  
474 5688 d 4 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
467 5688 d 5 h s042372 /branches/ctl/hmesh_vector/  
412 6078 d 23 h jab /trunk/apps/MeshEdit/ A numberof changes  
403 6093 d 6 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
399 6097 d 21 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.