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Subversion Repositories
gelsvn
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branches
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ctl
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hmesh_vector
/
apps
/
MeshEdit
/
VisObj.h
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587
4638 d 11 h
jab
/branches/ctl/hmesh_vector/
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
585
4640 d 6 h
jab
/branches/ctl/hmesh_vector/
Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...
580
4672 d 22 h
jab
/branches/ctl/hmesh_vector/
Integrated console in MeshEdit. Made it work
566
4898 d 6 h
jab
/branches/ctl/hmesh_vector/
Many minor changes
559
4986 d 8 h
jab
/branches/ctl/hmesh_vector/
A number of minor changes
551
5301 d 6 h
jab
/branches/ctl/hmesh_vector/
Mostly Manifold::build was changed so that you can incrementally add geometry by calling build
on a non-empty mesh.
499
5612 d 20 h
jab
/branches/ctl/hmesh_vector/apps/MeshEdit/
Undo hacked into MeshEdit. Every operation simply saves the mesh, and undo restores last saved mesh,
474
5688 d 4 h
s042372
/branches/ctl/hmesh_vector/apps/MeshEdit/
Meshedit changes added.
467
5688 d 5 h
s042372
/branches/ctl/hmesh_vector/
412
6078 d 23 h
jab
/trunk/apps/MeshEdit/
A numberof changes
403
6093 d 6 h
jab
/trunk/apps/MeshEdit/
I added curvature visualization and made the Renderer interface much nicer.
399
6097 d 21 h
jab
/trunk/apps/MeshEdit/
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner.