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Rev Age Author Path Log message Diff
587 4639 d 23 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4640 d 11 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
580 4674 d 11 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
519 5410 d 16 h s042372 /branches/ctl/hmesh_vector/ The manifold functions no_* have been split into active_* and total_* in order to improve the interface.
Specialized AttributeVectors no longer depends on the manifold to improve code clarity and remove cyclic dependency.
 
514 5429 d 7 h s042372 /branches/ctl/hmesh_vector/ Meshedit, and rest of GEL compiles (with the exception of apps depending on build_bbtree and volume_polygonize (both needs rewriting).

Meshedit runs in debug mode (release not tested), and succesfully loads and displays Armadillo.ply.
 
507 5586 d 17 h s042372 /branches/ctl/hmesh_vector/ function name changes for clarity/cleaning
manifold function is_valid now namespace function "valid"
begin + end functions added to manifold for const handles
general code cleanup
 
474 5689 d 17 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
467 5689 d 17 h s042372 /branches/ctl/hmesh_vector/  
457 5725 d 19 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
416 6041 d 18 h jab /trunk/ Minor changes  
412 6080 d 11 h jab /trunk/apps/MeshEdit/ A numberof changes  
409 6081 d 18 h jrf /trunk/ bashing Visual Studio warnings  
403 6094 d 18 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
399 6099 d 10 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
397 6100 d 18 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6101 d 19 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6111 d 19 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6116 d 9 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
386 6118 d 19 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added