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ctl
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hmesh_vector
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Console.cpp
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586
4603 d 10 h
jab
/branches/ctl/hmesh_vector/
Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
582
4636 d 21 h
awk
/branches/ctl/hmesh_vector/
Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.
Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
580
4637 d 10 h
jab
/branches/ctl/hmesh_vector/
Integrated console in MeshEdit. Made it work
572
4677 d 18 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
564
4891 d 18 h
awk
/branches/ctl/hmesh_vector/
Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
563
4891 d 19 h
awk
/trunk/
561
4908 d 14 h
awk
/trunk/
Added GLGraphics::Console, a Quake-style console.
Added test application for console (test/GLGraphics-console).
Fixed Vec3f operator>>. The following now works:
CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);
Didn't test any other VecXX types or Matrix types.. They might be broken.
Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)