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gelsvn
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ctl
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hmesh_vector
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src
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Geometry
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BSPTree.cpp
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585
4638 d 19 h
jab
/branches/ctl/hmesh_vector/
Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...
572
4711 d 20 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
485
5654 d 21 h
jab
/branches/ctl/hmesh_vector/src/Geometry/
Minor edits to ensure it compiles on OSX
475
5676 d 12 h
s042372
/branches/ctl/hmesh_vector/
Working on the cmake configurations of GEL. Work in progress...
467
5686 d 18 h
s042372
/branches/ctl/hmesh_vector/
451
5891 d 0 h
jrf
/trunk/src/Geometry/
the golden middle way with respect to precision for ray-triangle intersection distance check
450
5897 d 22 h
jrf
/trunk/src/Geometry/
increasing precision for ray-triangle intersection distance check
438
5931 d 22 h
jrf
/trunk/src/Geometry/
correcting a bug in placement of BSP planes and cleaning up a little bit
430
5950 d 18 h
jrf
/trunk/src/Geometry/
Minor correction to avoid numerical errors
429
5950 d 19 h
jrf
/trunk/src/Geometry/
Improving ray-triangle intersection implementation and removing unnecessary static variables.
428
5950 d 19 h
jrf
/trunk/src/Geometry/
Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this.
364
6247 d 13 h
jrf
/trunk/src/Geometry/
Corrections to have the ray tracer run properly in Visual Studio
354
6415 d 20 h
awk
/trunk/src/
350
6428 d 17 h
awk
/trunk/
Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
349
6428 d 17 h
awk
/trunk/
Misc fixed to make it compile on ubuntu 7.10
319
6698 d 12 h
awk
/trunk/src/Geometry/
Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
314
6736 d 23 h
jrf
/trunk/src/Geometry/
313
6751 d 17 h
jrf
/trunk/
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
311
6751 d 19 h
jrf
/trunk/src/Geometry/
310
6751 d 19 h
jrf
/trunk/
BSPTree corrections
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