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/*
* Written by Christian Thode Larsen 2009-2010
* Contact: thode2d@gmail.com
* Based on original work by J. Andreas Baerentzen
* Inspired by OpenMesh (www.openmesh.org)
*/
#include "refine_edges.h"
#include <vector>
#include "Manifold.h"
#include "AttributeVector.h"
namespace HMesh
{
using namespace std;
float average_edge_length(Manifold& m)
{
float lsum = 0;
for(HalfEdgeIDIterator h = m.halfedges_begin(); h != m.halfedges_end(); ++h)
lsum += length(m, *h);
return lsum / m.no_halfedges();
}
int refine_edges(Manifold& m, float t)
{
int work = 0;
vector<HalfEdgeID> hedges;
HalfEdgeAttributeVector<int> touched(m, 0);
for(HalfEdgeIDIterator h = m.halfedges_begin(); h != m.halfedges_end(); ++h)
hedges.push_back(*h);
for(vector<HalfEdgeID>::iterator h = hedges.begin(); h != hedges.end(); ++h){
HalfEdgeWalker w = m.halfedgewalker(*h);
if(!w.face().valid() || length(m, *h) < t || touched[*h])
continue;
++work;
touched[w.opp().halfedge()] = 1;
VertexID v = m.split_edge(*h);
HalfEdgeWalker wv = m.halfedgewalker(v);
HalfEdgeID h1 = wv.opp().halfedge();
HalfEdgeID h2 = wv.prev().halfedge();
FaceID f1 = wv.opp().face();
if(f1.valid())
m.split_face_by_vertex(f1);
FaceID f2 = wv.prev().face();
if(f2.valid())
m.split_face_by_vertex(f2);
}
return work;
}
}