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#ifndef __HMESH_REFINE_EDGES_H__
#define __HMESH_REFINE_EDGES_H__

namespace HMesh
{
    class Manifold;

        /// Return the average edge length
        float average_edge_length(HMesh::Manifold& mani);

        /** Split all edges in mesh passed as first argument which are longer
                        than the threshold (second arg) length. A split edge
                        results in a new vertex of valence two. We triangulate the faces on either
                        side to ensure that there are no valence two vertices.*/
        int refine_edges(HMesh::Manifold& mani, float t);
}

#endif __HMESH_REFINE_EDGES_H__