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#include "x3d_save.h"
#include <fstream>
#include <vector>
#include <CGLA/Vec3f.h>
#include "Manifold.h"
#include "VertexHandle.h"
#include "FaceHandle.h"
#include "FaceCirculator.h"
namespace HMesh
{
using std::string;
using std::ofstream;
using std::cout;
using std::endl;
using std::vector;
using CGLA::Vec3f;
//using namespace HMesh;
namespace
{
const string X3D_BEGIN =
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
"<!DOCTYPE X3D PUBLIC \"http://www.web3D.org/TaskGroups/x3d/translation/x3d-compact.dtd\"\n"
"\"/www.web3d.org/TaskGroups/x3d/translation/x3d-compact.dtd\">\n"
"<X3D>\n"
" <head>\n"
" </head>\n"
" <Scene>\n"
" <Viewpoint description=\"Pyramid\" orientation=\"0 1 0 .2\" position=\"4 0 25\"/>\n"
" <NavigationInfo type=\"EXAMINE ANY\"/>\n";
const string X3D_END =
" </Scene>\n"
"</X3D>\n";
}
bool x3d_save(const std::string& filename, Manifold& m)
{
ofstream os(filename.data());
if(os.bad()){
return false;
}
os << X3D_BEGIN << endl;
os << "<Shape>\n"
<< "<Appearance>\n"
<< "<Material diffuseColor=\"0.8 0.8 0.2\" specularColor=\"0 0 0.5\"/>\n"
<< "</Appearance>\n";
os << "<Coordinate point=\"" << endl;
//easy way to avoid skipping indice numbers
Manifold m1 = m;
m1.cleanup();
for(VertexHandle v = m1.vertices_begin(); v != m1.vertices_end(); ++v){
Vec3f p = v.get().pos;
os << p[0] << " " << p[1] << " " << p[2] << "\n";
}
os << "\"/>" << endl;
os << "<IndexedFaceSet coordIndex=\"" << endl;
for(FaceHandle f = m1.faces_begin(); f != m1.faces_end(); ++f){
vector<VIDX> verts;
for(FaceCirculator fc(f);!fc.end();++fc){
VIDX vertex_idx = fc.vertex().get_idx();
assert(vertex_idx < m1.no_vertices());
verts.push_back(vertex_idx);
}
//assert(verts.size()==3);
for(size_t i = 0; i < verts.size(); ++i){
os << verts[i] << " ";
}
os << " -1\n";
}
os << "\">" << endl;
os << "</IndexedFaceSet>\n"
<< "</Shape>\n";
os << X3D_END << endl;
return true;
}
}