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Rev Age Author Path Log message Diff
593 4606 d 19 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
591 4608 d 7 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
589 4612 d 14 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
588 4612 d 18 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4613 d 18 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4614 d 5 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4615 d 13 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4618 d 20 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
582 4647 d 16 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4648 d 6 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4648 d 6 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4685 d 18 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4685 d 18 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
573 4688 d 14 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4688 d 14 h jab /branches/ctl/hmesh_vector/ Entered standard header  
566 4873 d 13 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4901 d 10 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4902 d 14 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4908 d 12 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
559 4961 d 15 h jab /branches/ctl/hmesh_vector/ A number of minor changes  

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