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486 5646 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ Spurious  
485 5646 d 17 h jab /branches/ctl/hmesh_vector/src/Geometry/ Minor edits to ensure it compiles on OSX  
484 5646 d 17 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ Minor edits to ensure it compiles on OSX  
483 5646 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ Minor edits to ensure it compiles on OSX  
482 5646 d 17 h jab /branches/ctl/hmesh_vector/src/HMesh/ Minor edits to ensure it compiles on OSX  
481 5658 d 21 h s042372 /branches/ctl/hmesh_vector/ #include <iterator> added in manifold due to back_insert_iterator use and vc10.

example paths corrected in cmake dep file.
 
480 5659 d 17 h s042372 /branches/ctl/hmesh_vector/ Handles and manifold changed to use pass by value instead of pass by reference
manifold.cleanup() changed to not use the touched attribute for index lookups
 
479 5663 d 3 h s042372 /branches/ctl/hmesh_vector/ bugs fixed in manifold.collapse_halfedge.
small bug fixed in XmlParser.cpp - visible due to absence of iterator_debugging flag.
 
478 5666 d 12 h s042372 /branches/ctl/hmesh_vector/ small bug fixed in VectorKernel.h.  
477 5666 d 16 h s042372 /branches/ctl/hmesh_vector/ Everything builds, except small error with debug version of meshedit attempting to link to non debug library?

VolumePolygonize still has to be fized (hmesh code).
 
476 5666 d 17 h s042372 /branches/ctl/hmesh_vector/ Cmake configurations changed to support inclusions of debug or release libraries depending on build type, defining own libraries and locations and linking separate GEL debug and release libraries (through an appended "d").
All configuration takes place in GELDependencyConfig.cmake.
 
475 5668 d 9 h s042372 /branches/ctl/hmesh_vector/ Working on the cmake configurations of GEL. Work in progress...  
474 5678 d 14 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
473 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/Util/  
472 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/LinAlg/ lapack added with a small change; inclusion of lapackd lib instead of lapack lib when in debug mode.  
471 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/GLGraphics/ GLGraphics changes added.
TODO: Verify that everything compiles
 
470 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/HMesh/  
469 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/Geometry/ Added Geometry with necessary changes related to vector based HMesh.
TODO: Verify that everything compiles.
 
468 5678 d 14 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Commited vector based hmesh to branch
TODO: Check triangulate_face_order.cpp - is it needed? -> it should be updated.
 
467 5678 d 15 h s042372 /branches/ctl/hmesh_vector/  
465 5714 d 16 h jab /trunk/ committing anything that might be missing  
464 5714 d 16 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
463 5714 d 16 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
462 5714 d 16 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
461 5714 d 16 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
460 5714 d 16 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
459 5714 d 16 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5714 d 17 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5714 d 17 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5714 d 17 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
455 5716 d 15 h rrp /trunk/src/HMesh/ Added off_load  
452 5882 d 21 h jrf /trunk/ removing the old pearl build solution script as it has been superseded by cmake  
451 5882 d 21 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
450 5889 d 18 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
449 5901 d 22 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
448 5905 d 16 h jab /trunk/ Fixed a lot of include guards  
447 5905 d 16 h jab /trunk/src/GLGraphics/ Fixed some include guards  
446 5905 d 16 h jab /trunk/GEL.xcodeproj/ Minor changes to a project file that probably should not be under version control  
445 5905 d 16 h jab /trunk/GEL.xcodeproj/ Committing project files  
444 5905 d 16 h jab /trunk/src/HMesh/ Fixed a subtle bug. An inline function cannot have a static member. Yet to get the NULL_FACE_ITER (and same for halfedge and vertex) a function returning the end iterator of a static list was used. Probably this was not a real static (in release mode on OSX) and that meant that the program would crash unexpectedly in release mode in a reproducable, systematic yet baffling way. Now the function is no longer inline, and it seems to work. Of course, the entire list kernel for HMesh wants rewriting.