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Rev Age Author Path Log message Diff
584 4633 d 12 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4641 d 2 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4662 d 8 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4662 d 22 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4662 d 22 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4700 d 10 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4700 d 10 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4700 d 22 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4700 d 22 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4700 d 22 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4700 d 22 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4703 d 6 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4703 d 6 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4703 d 7 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4780 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4888 d 5 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4916 d 2 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4917 d 6 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4923 d 4 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4976 d 7 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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