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Rev Age Author Path Log message Diff
409 6082 d 2 h jrf /trunk/ bashing Visual Studio warnings  
408 6082 d 2 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6082 d 2 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6094 d 6 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6094 d 6 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6095 d 2 h jab /trunk/ Small changes  
403 6095 d 2 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6096 d 6 h mkm /trunk/ CMake files updated after jab's changes.  
401 6098 d 8 h jab /trunk/ Some adjustments to the renderers.  
400 6099 d 17 h jab /trunk/ Some minor changes.  
399 6099 d 17 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6101 d 1 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6101 d 1 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6101 d 2 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6102 d 3 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6112 d 3 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6112 d 3 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6112 d 3 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6116 d 16 h jab /trunk/ minor changes  
388 6116 d 16 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 

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