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Rev Age Author Path Log message Diff
584 4638 d 15 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4646 d 5 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4667 d 12 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4668 d 1 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4668 d 1 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4705 d 13 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4705 d 13 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4706 d 1 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4706 d 1 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4706 d 1 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4706 d 1 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4708 d 9 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4708 d 9 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4708 d 10 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4785 d 8 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4893 d 8 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4921 d 6 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4922 d 9 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4928 d 7 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4981 d 10 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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