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Rev Age Author Path Log message Diff
584 4659 d 15 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4667 d 5 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4688 d 12 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4689 d 1 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4689 d 1 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4726 d 13 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4726 d 13 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4729 d 9 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4729 d 9 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4729 d 10 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4806 d 8 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4914 d 8 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4942 d 5 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4943 d 9 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4949 d 7 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 5002 d 10 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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