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Rev Age Author Path Log message Diff
469 5701 d 0 h s042372 /branches/ctl/hmesh_vector/src/Geometry/ Added Geometry with necessary changes related to vector based HMesh.
TODO: Verify that everything compiles.
 
468 5701 d 0 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Commited vector based hmesh to branch
TODO: Check triangulate_face_order.cpp - is it needed? -> it should be updated.
 
467 5701 d 1 h s042372 /branches/ctl/hmesh_vector/  
465 5737 d 2 h jab /trunk/ committing anything that might be missing  
464 5737 d 2 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
463 5737 d 2 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
462 5737 d 2 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
461 5737 d 2 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
460 5737 d 2 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
459 5737 d 2 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5737 d 2 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5737 d 2 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5737 d 2 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
455 5739 d 1 h rrp /trunk/src/HMesh/ Added off_load  
452 5905 d 7 h jrf /trunk/ removing the old pearl build solution script as it has been superseded by cmake  
451 5905 d 7 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
450 5912 d 4 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
449 5924 d 8 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
448 5928 d 2 h jab /trunk/ Fixed a lot of include guards  
447 5928 d 2 h jab /trunk/src/GLGraphics/ Fixed some include guards  

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