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Rev Age Author Path Log message Diff
584 4632 d 12 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4640 d 3 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4661 d 9 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4661 d 23 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4661 d 23 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4699 d 10 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4699 d 11 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4699 d 23 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4699 d 23 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4699 d 23 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4699 d 23 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4702 d 7 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4702 d 7 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4702 d 8 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4779 d 5 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4887 d 6 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4915 d 3 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4916 d 6 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4922 d 4 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4975 d 8 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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