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Rev Age Author Path Log message Diff
584 4635 d 9 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4642 d 23 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4664 d 5 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4664 d 19 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4664 d 19 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4702 d 7 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4702 d 7 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4702 d 19 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4702 d 19 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4702 d 19 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4702 d 19 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4705 d 3 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4705 d 3 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4705 d 4 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4782 d 1 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4890 d 2 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4917 d 23 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4919 d 3 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4925 d 1 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 4978 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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