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592 4649 d 2 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
591 4649 d 2 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
590 4649 d 3 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
589 4653 d 9 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
588 4653 d 13 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4654 d 13 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4655 d 1 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4656 d 8 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4659 d 15 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4667 d 5 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4688 d 11 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4689 d 1 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4689 d 1 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4726 d 13 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4726 d 13 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4727 d 1 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4729 d 9 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  

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