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Rev Age Author Path Log message Diff Changes
499 5600 d 20 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ Undo hacked into MeshEdit. Every operation simply saves the mesh, and undo restores last saved mesh,  
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
498 5601 d 4 h jab /branches/ctl/hmesh_vector/src/HMesh/ Fixed a bug: Arrays were created of size used indices and not the full size of the mesh entity vectors.  
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
497 5601 d 4 h jab /branches/ctl/hmesh_vector/src/HMesh/ build has become a template function. This is because in this way, we can convert indexed face sets of different types to Manifold. For instance the indices can be int, unsgined int, or long. The vertices can have float or double precision.

Unfortunately it means there is a template in the interface. To do change this so the users just see a bunch of functions.
 
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
496 5601 d 4 h jab /branches/ctl/hmesh_vector/src/HMesh/ build has become a template function. This is because in this way, we can convert indexed face sets of different types to Manifold. For instance the indices can be int, unsgined int, or long. The vertices can have float or double precision.

Unfortunately it means there is a template in the interface. To do change this so the users just see a bunch of functions.
 
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
495 5601 d 4 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ Minor changes. removing some functions no longer needed due to changes in GLConsole  
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
494 5608 d 3 h s042372 /branches/ctl/hmesh_vector/data/ Added a high detail model for testing purposes...  
/branches/ctl/hmesh_vector/data/Armadillo.ply
493 5614 d 5 h jab /branches/ctl/hmesh_vector/ Some issues led to build errors that I fixed.  
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
491 5642 d 2 h s042372 /branches/ctl/hmesh_vector/ small typos fixed.  
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize/bloomenthal-polygonize.cpp
/branches/ctl/hmesh_vector/apps/VolumePolygonize/volpoly.cpp
/branches/ctl/hmesh_vector/src/HMesh/HMesh.h
490 5642 d 3 h s042372 /branches/ctl/hmesh_vector/src/ Missing two files in previous commit.  
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
489 5642 d 3 h s042372 /branches/ctl/hmesh_vector/ glut inclusion in meshedit fixed
handles now have a default constructor (null handles), and all null handle comparison has been changed to utilize a NULL_HANDLE instead of e.g. vertex.get_idx() == NULL_VERTEX_IDX.
the uint typedef has been removed, all usage has been changed to size_t
HMesh.h provides a common inclusion header for all HMesh facilities
functions in handles and manifold have been inlined based on how often they're used.
 
/branches/ctl/hmesh_vector/src/HMesh/EntityVector.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/entities.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
486 5644 d 8 h jab /branches/ctl/hmesh_vector/src/HMesh/ Spurious  
/branches/ctl/hmesh_vector/src/HMesh/triangulate_face_order.cpp
485 5644 d 8 h jab /branches/ctl/hmesh_vector/src/Geometry/ Minor edits to ensure it compiles on OSX  
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.h
/branches/ctl/hmesh_vector/src/Geometry/load.cpp
484 5644 d 8 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ Minor edits to ensure it compiles on OSX  
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
483 5644 d 8 h jab /branches/ctl/hmesh_vector/src/HMesh/ Minor edits to ensure it compiles on OSX  
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
482 5644 d 8 h jab /branches/ctl/hmesh_vector/src/HMesh/ Minor edits to ensure it compiles on OSX  
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
481 5656 d 11 h s042372 /branches/ctl/hmesh_vector/ #include <iterator> added in manifold due to back_insert_iterator use and vc10.

example paths corrected in cmake dep file.
 
/branches/ctl/hmesh_vector/GELDependencyConfig.cmake
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
480 5657 d 8 h s042372 /branches/ctl/hmesh_vector/ Handles and manifold changed to use pass by value instead of pass by reference
manifold.cleanup() changed to not use the touched attribute for index lookups
 
/branches/ctl/hmesh_vector/apps/Decimator/decimator.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
479 5660 d 18 h s042372 /branches/ctl/hmesh_vector/ bugs fixed in manifold.collapse_halfedge.
small bug fixed in XmlParser.cpp - visible due to absence of iterator_debugging flag.
 
/branches/ctl/hmesh_vector/apps/Decimator/decimator.cpp
/branches/ctl/hmesh_vector/data/bunny-little.x3d
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
478 5664 d 2 h s042372 /branches/ctl/hmesh_vector/ small bug fixed in VectorKernel.h.  
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/test/CGLA-ogl/CMakeLists.txt
477 5664 d 7 h s042372 /branches/ctl/hmesh_vector/ Everything builds, except small error with debug version of meshedit attempting to link to non debug library?

VolumePolygonize still has to be fized (hmesh code).
 
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/apps/BoundaryCollapse/boundary_collapse.cpp
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/Raytracer/raytrace.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h

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