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Rev Age Author Path Log message Diff
584 4676 d 5 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4683 d 19 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4705 d 2 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4705 d 15 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL  
580 4705 d 15 h jab /branches/ctl/hmesh_vector/ Integrated console in MeshEdit. Made it work  
579 4743 d 3 h jab /branches/ctl/hmesh_vector/ Minor changes to documentation.  
578 4743 d 3 h jab /branches/ctl/hmesh_vector/ Added doxygen docs to standard headers.  
577 4743 d 15 h jab /branches/ctl/hmesh_vector/apps/ We dont want this app  
576 4743 d 15 h jab /branches/ctl/hmesh_vector/apps/ Not an app that is useful in itself  
575 4743 d 15 h jab /branches/ctl/hmesh_vector/apps/ another useless app ... it's in MeshEdit  
574 4743 d 15 h jab /branches/ctl/hmesh_vector/apps/ Took out trash  
573 4745 d 23 h jab /branches/ctl/hmesh_vector/ Took out some trash. The volume polygonize function was a complicated method that has been superceded, but the new method is not yet in GEL.  
572 4745 d 23 h jab /branches/ctl/hmesh_vector/ Entered standard header  
571 4746 d 0 h jab /branches/ctl/hmesh_vector/doc/ Added new documentation and an illustration  
568 4822 d 22 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ several changes  
566 4930 d 22 h jab /branches/ctl/hmesh_vector/ Many minor changes  
565 4958 d 20 h jab /branches/ctl/hmesh_vector/ Various changes - can nnow stitch manifolds together  
564 4959 d 23 h awk /branches/ctl/hmesh_vector/ Added Quake style console (GLGraphics::Console)
Added test of console
Fixed CMake a bit.. still very flaky.
Fixed Vec3f stream i/o.
 
562 4965 d 21 h jab /branches/ctl/hmesh_vector/ Many nice things added to GEL.  
560 5019 d 0 h jab /branches/ctl/hmesh_vector/apps/MeshEdit/ These were moved to GLGraphics  

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