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      /// Construct the NaN matrix
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				/// Construct the NaN matrix
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      Mat4x4f() {}
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				Mat4x4f() {}
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      /// Construct a matrix with identical elements.
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				/// Construct a matrix with identical elements.
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      Mat4x4f(float a): 
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				explicit Mat4x4f(float a): 
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	ArithSqMat4x4Float<Vec4f, Mat4x4f> (a) {}
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						ArithSqMat4x4Float<Vec4f, Mat4x4f> (a) {}
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    };
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	};
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  /// Create a rotation _matrix. Rotates about one of the major axes.
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		/// Create a rotation _matrix. Rotates about one of the major axes.
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  Mat4x4f rotation_Mat4x4f(CGLA::Axis axis, float angle);
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		Mat4x4f rotation_Mat4x4f(CGLA::Axis axis, float angle);