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/branches/restructuring/src/GLGraphics/Texmap.cpp /branches/restructuring/src/GLGraphics/Texmap.h
/branches/restructuring/src/Geometry/Texmap.cpp /branches/restructuring/src/Geometry/Texmap.h
/branches/restructuring/src/HMesh/build_manifold.cpp /branches/restructuring/src/HMesh/build_manifold.h /branches/restructuring/src/HMesh/caps_and_needles.cpp /branches/restructuring/src/HMesh/caps_and_needles.h /branches/restructuring/src/HMesh/mesh_optimization.cpp /branches/restructuring/src/HMesh/mesh_optimization.h /branches/restructuring/src/HMesh/obj_load.cpp /branches/restructuring/src/HMesh/obj_load.h /branches/restructuring/src/HMesh/obj_save.cpp /branches/restructuring/src/HMesh/obj_save.h /branches/restructuring/src/HMesh/quadric_simplify.cpp /branches/restructuring/src/HMesh/quadric_simplify.h /branches/restructuring/src/HMesh/refine_edges.cpp /branches/restructuring/src/HMesh/refine_edges.h /branches/restructuring/src/HMesh/smooth.cpp /branches/restructuring/src/HMesh/smooth.h /branches/restructuring/src/HMesh/triangulate.cpp /branches/restructuring/src/HMesh/triangulate.h /branches/restructuring/src/HMesh/triangulate_face_order.cpp /branches/restructuring/src/HMesh/x3d_load.cpp /branches/restructuring/src/HMesh/x3d_load.h /branches/restructuring/src/HMesh/x3d_save.cpp /branches/restructuring/src/HMesh/x3d_save.h
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