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restructuring
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Geometry
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Polygonizer.cpp
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145
7148 d 15 h
/branches/restructuring/
This commit was manufactured by cvs2svn to create branch
'restructuring'.
/branches/restructuring
/branches/restructuring/bin
136
7151 d 8 h
jab
/trunk/
Many small changes. Many instances of int have been replaced with size_t which
should be more correct - it emphasizes that only unsigned ints are legal.
A few changes to the documentation have been made. Coding conventions doc
updated.
/trunk/doc/CodingConventions.txt
/trunk/doc/Doxyfile
/trunk/makefiles/Linux_i686_g++.mk
/trunk/src/CGLA/statistics.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Graphics/QuatTrackBall.cpp
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMeshUtil/fair_polygonize.cpp
/trunk/src/HMeshUtil/mesh_optimization.cpp
/trunk/src/HMeshUtil/obj_save.cpp
/trunk/src/HMeshUtil/triangulate.cpp
/trunk/src/HMeshUtil/triangulate_face_order.cpp
/trunk/src/HMeshUtil/x3d_load.cpp
/trunk/src/HMeshUtil/x3d_save.cpp
/trunk/src/IMesh/compute_normals.cpp
/trunk/src/LinAlg/LinAlgIO.cpp
/trunk/src/Util/Parse.cpp
102
7176 d 14 h
bj
/trunk/
"fixed" most warnings when compiling with MSVC. Did it by disabling the warnings in CGLA.h and Timer.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/CGLA/CGLA.h
/trunk/src/CGLA/statistics.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/HMeshUtil/fair_polygonize.cpp
/trunk/src/HMeshUtil/obj_save.cpp
/trunk/src/HMeshUtil/x3d_load.cpp
/trunk/src/HMeshUtil/x3d_save.cpp
/trunk/src/Util/Timer.h
64
7187 d 3 h
jab
/trunk/src/Geometry/
minor changes
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/fair_polygonize.cpp
/trunk/src/Geometry/fair_polygonize.h
/trunk/src/Geometry/save_raw.h
61
7187 d 10 h
jab
/trunk/src/Geometry/
Adding a lot of stuff:
- The KDTree class is useful for a great many projects.
- The voxel grid classes are also useful for many projects.
- fair_polygonize is my own little polygonizer which seems to work well.
- Polygonizer is bloomenthals polygonizer which has been C++'ified.
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Neighbours.cpp
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TrilinFilter.cpp
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/fair_polygonize.cpp
/trunk/src/Geometry/fair_polygonize.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/Makefile